fix(lang): 0.R4 - ludic.ui's UiAct is its own, and a name that meets a package's export says whose it is
A game's exported UiAct collided with ludic.ui's, which nothing outside ludic.ui uses: it is private to ludic.ui now, and a private record of one spelling in two modules never clashed. A real clash - a type named like one a package exports - is still refused, and the message names the package and the way out (`ludic_ui exports it, and exported names are one namespace - rename this one, or declare it without export inside a module of your own`). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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changes/package-export-clash.md
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bump: patch
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type: fix
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**A name that meets a package's export says whose it is; ludic.ui's `UiAct` is its own.** A game's
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`UiAct` collided with ludic.ui's, which no program uses - it is private to ludic.ui now, so the game
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may have one. A real clash - a type named like one a package exports - is still refused, and the
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message names the package and the way out: `'UiNode' is defined twice (...): ludic_ui exports it, and
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exported names are one namespace - rename this one, or declare it without export inside a module of
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your own`.
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