wip(0.S3): calls into the runtime get its states supplied; the emitter's own calls to runtime functions reach their thunks; the migration names the runtime's states per file
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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15 changed files with 54328 additions and 53309 deletions
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@ -18,6 +18,11 @@ var g_state_names: []pointer = new []pointer
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var g_allow_globals: bool = false
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var g_gen_nodes: bool = false # the finishing passes are writing code: its nodes are generated
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# a runtime function called from outside the runtime: a built-in, whose states are the runtime's
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function is_runtime_file(f: pointer) -> bool { return f != null and has_sub(f, "runtime/native/") }
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function state_inject_runtime(e: Node, f: Node) -> void {
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if e != null and f != null and is_runtime_file(f.file) and not is_runtime_file(e.file) { state_inject(e, f) }
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}
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# a call the compiler wrote itself (a view's model, a component's glue): its callee's states are
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# supplied - the runtime's side of an entry point
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function state_inject_generated(e: Node, f: Node) -> void {
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@ -117,6 +122,12 @@ function state_inject(e: Node, f: Node) -> void {
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i += 1
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}
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if k == 0 or len(e.kids) + k > total { return }
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var named = false # `f(x: 1)`: the states go in by name too
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i = 0
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while i < len(e.kids) {
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if e.kids[i].kind == E_FINIT { named = true }
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i += 1
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}
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let args = new []Node
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i = 0
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while i < k {
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@ -124,7 +135,12 @@ function state_inject(e: Node, f: Node) -> void {
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id.s = state_global(f.kids[i].ty)
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id.file = e.file
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id.line = e.line
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push(args, id)
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if named {
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let fi = node(E_FINIT)
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fi.s = f.kids[i].s
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fi.a = id
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push(args, fi)
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} else { push(args, id) }
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i += 1
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}
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i = 0
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