ludic.base: a queue's fact records come round again (q_rec / q_ring_add), used by effects, clock, wallet, weather, tracks, needs, fire, settings, update, steps, crafting, shop, gear, hints, session and photo instead of a new record per fact; the minimap's marks cleared and rubbed out in place, its scale steps without a list; the clock's dice seeded again, not made again; once-per-join, per-save and pool-miss paths declared
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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31 changed files with 215 additions and 25 deletions
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@ -2,7 +2,12 @@
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# itself; a bonus past the cap pushes out the oldest bonus; a full ring drops the nearest end.
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function ef_end(effects_st: mut EffectsState, i: int, why: int) -> void {
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let all = ef_all(effects_st)
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let e = new EffectEnded
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var e = q_rec(effects_ended(effects_st))
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if e == null {
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@alloc_ok("past the ring: more of these in a frame than its records, then kept in it")
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e = new EffectEnded
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q_ring_add(effects_ended(effects_st), e)
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}
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e.kind = all[i].kind
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e.label = all[i].label
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e.why = why
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