ludic.base: a queue's fact records come round again (q_rec / q_ring_add), used by effects, clock, wallet, weather, tracks, needs, fire, settings, update, steps, crafting, shop, gear, hints, session and photo instead of a new record per fact; the minimap's marks cleared and rubbed out in place, its scale steps without a list; the clock's dice seeded again, not made again; once-per-join, per-save and pool-miss paths declared

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-28 20:03:46 +03:00
parent 5be2422c84
commit d9612ba2a6
31 changed files with 215 additions and 25 deletions

View file

@ -7,7 +7,10 @@ function iv_change(inventory_st: mut InventoryState, it: int, after: int) -> voi
if len(inventory_st.iv_pool) > 0 {
c = inventory_st.iv_pool[inventory_st.iv_at]
inventory_st.iv_at = (inventory_st.iv_at + 1) % len(inventory_st.iv_pool)
} else { c = new ItemChanged }
} else {
@alloc_ok("never after inv_config: the ring is made there")
c = new ItemChanged
}
c.item = it
c.before = before
c.after = after