ludic.base: a queue's fact records come round again (q_rec / q_ring_add), used by effects, clock, wallet, weather, tracks, needs, fire, settings, update, steps, crafting, shop, gear, hints, session and photo instead of a new record per fact; the minimap's marks cleared and rubbed out in place, its scale steps without a list; the clock's dice seeded again, not made again; once-per-join, per-save and pool-miss paths declared
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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31 changed files with 215 additions and 25 deletions
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@ -11,7 +11,9 @@ function jobs__fact_record(jobs_st: mut JobsState) -> JobsFact {
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jobs_st.jobs__fnext[0] += 1
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return f
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}
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@alloc_ok("a pool miss: past the most facts held at once, then kept in the pool")
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let f = new JobsFact
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@alloc_ok("as above")
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push(jobs_st.jobs__fpool, f)
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return f
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}
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