ludic.base: a queue's fact records come round again (q_rec / q_ring_add), used by effects, clock, wallet, weather, tracks, needs, fire, settings, update, steps, crafting, shop, gear, hints, session and photo instead of a new record per fact; the minimap's marks cleared and rubbed out in place, its scale steps without a list; the clock's dice seeded again, not made again; once-per-join, per-save and pool-miss paths declared
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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31 changed files with 215 additions and 25 deletions
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@ -75,6 +75,7 @@ function mm_land_count(minimap_st: mut MinimapState) -> void {
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export function minimap_land_changed(minimap_st: mut MinimapState) -> void { minimap_st.mm_land_n = 0 }
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# the grid as one string of 0 / 1, row by row, and back (a shorter string leaves the rest unseen)
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@alloc_ok("on a save: the explored grid written out")
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export function minimap_seen_text(minimap_st: mut MinimapState) -> string {
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mm_grid(minimap_st)
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var s = ""
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