ludic.base: a queue's fact records come round again (q_rec / q_ring_add), used by effects, clock, wallet, weather, tracks, needs, fire, settings, update, steps, crafting, shop, gear, hints, session and photo instead of a new record per fact; the minimap's marks cleared and rubbed out in place, its scale steps without a list; the clock's dice seeded again, not made again; once-per-join, per-save and pool-miss paths declared
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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31 changed files with 215 additions and 25 deletions
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@ -2,6 +2,7 @@
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# from outside: the router's address and the port it mapped
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function net__stun_send(net_st: mut NetState) -> void {
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@alloc_ok("once: the transport's dice, seeded by its config the first time a STUN request goes")
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if net_st.net__dice == null { net_st.net__dice = rng_new(net__conf(net_st).seed) }
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if net_st.net__stun_ip == 0 {
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let c = net__conf(net_st)
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