ludic.base: a queue's fact records come round again (q_rec / q_ring_add), used by effects, clock, wallet, weather, tracks, needs, fire, settings, update, steps, crafting, shop, gear, hints, session and photo instead of a new record per fact; the minimap's marks cleared and rubbed out in place, its scale steps without a list; the clock's dice seeded again, not made again; once-per-join, per-save and pool-miss paths declared

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-28 20:03:46 +03:00
parent 5be2422c84
commit d9612ba2a6
31 changed files with 215 additions and 25 deletions

View file

@ -2,6 +2,7 @@
# from outside: the router's address and the port it mapped
function net__stun_send(net_st: mut NetState) -> void {
@alloc_ok("once: the transport's dice, seeded by its config the first time a STUN request goes")
if net_st.net__dice == null { net_st.net__dice = rng_new(net__conf(net_st).seed) }
if net_st.net__stun_ip == 0 {
let c = net__conf(net_st)