ludic.base: a queue's fact records come round again (q_rec / q_ring_add), used by effects, clock, wallet, weather, tracks, needs, fire, settings, update, steps, crafting, shop, gear, hints, session and photo instead of a new record per fact; the minimap's marks cleared and rubbed out in place, its scale steps without a list; the clock's dice seeded again, not made again; once-per-join, per-save and pool-miss paths declared

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-28 20:03:46 +03:00
parent 5be2422c84
commit d9612ba2a6
31 changed files with 215 additions and 25 deletions

View file

@ -28,6 +28,7 @@ export function ply_join(session_st: mut SessionState, pid: int) -> int {
if pid <= 0 { return -1 } # 0 is this machine's player
for p in 1 .. PLY_MAX {
if session_st.session__slot[p].on { continue }
@alloc_ok("once per player joining: their slot's record")
let r = new PartyMember
r.on = true
r.pid = pid