ludic.base: a queue's fact records come round again (q_rec / q_ring_add), used by effects, clock, wallet, weather, tracks, needs, fire, settings, update, steps, crafting, shop, gear, hints, session and photo instead of a new record per fact; the minimap's marks cleared and rubbed out in place, its scale steps without a list; the clock's dice seeded again, not made again; once-per-join, per-save and pool-miss paths declared

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-28 20:03:46 +03:00
parent 5be2422c84
commit d9612ba2a6
31 changed files with 215 additions and 25 deletions

View file

@ -46,7 +46,12 @@ export function settings_get_bool(settings_st: SettingsState, id: int) -> bool {
export function settings_get_text(settings_st: SettingsState, id: int) -> string { return settings_st.sg_text[id] }
function sg_changed(settings_st: SettingsState, id: int) -> void {
let c = new SettingChanged
var c = q_rec(settings_changes(settings_st))
if c == null {
@alloc_ok("past the ring: more of these in a frame than its records, then kept in it")
c = new SettingChanged
q_ring_add(settings_changes(settings_st), c)
}
c.id = id
c.key = settings_st.sg_defs[id].key
q_push(settings_changes(settings_st), c)