ludic.base: a queue's fact records come round again (q_rec / q_ring_add), used by effects, clock, wallet, weather, tracks, needs, fire, settings, update, steps, crafting, shop, gear, hints, session and photo instead of a new record per fact; the minimap's marks cleared and rubbed out in place, its scale steps without a list; the clock's dice seeded again, not made again; once-per-join, per-save and pool-miss paths declared

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-28 20:03:46 +03:00
parent 5be2422c84
commit d9612ba2a6
31 changed files with 215 additions and 25 deletions

View file

@ -19,7 +19,12 @@ export function wallet_can(wallet_st: WalletState, n: int) -> bool { return wall
# the purse holds exactly n (a starting purse, a correction, the network's word)
export function wallet_set(wallet_st: mut WalletState, n: int) -> void {
if n == wallet_st.wl_money { return }
let c = new MoneyChanged
var c = q_rec(wallet_changes(wallet_st))
if c == null {
@alloc_ok("past the ring: more of these in a frame than its records, then kept in it")
c = new MoneyChanged
q_ring_add(wallet_changes(wallet_st), c)
}
c.before = wallet_st.wl_money
c.after = n
wallet_st.wl_money = n