Build.schema_hash(): FNV-1a 64 of the program's own schema (the bytes ludic schema prints), worked out only when a program names it, 0 under ludicc --release, which ludic bundle now passes (Mac and Windows); reseeded
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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14 changed files with 75837 additions and 75090 deletions
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@ -158,6 +158,7 @@ entry {
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else if a == "--save-temps" { save = true }
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else if a == "--run" { run = true }
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else if a == "--check" { g_check_only = true }
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else if a == "--release" { g_release = true } # what ships: Build.schema_hash() is 0 (emit_schema_hash.ludic)
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else if a == "--diagnostics=json" { g_diag_json = true } # every error, as JSON on stdout (diag.ludic)
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else if a == "--diagnostics=text" { g_diag_json = false }
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else if a == "--emit-schema" { ai += 1; if ai < arg_count() { g_schema_out = arg(ai) } } # emit_schema.ludic
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@ -248,6 +249,7 @@ entry {
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if g_migrate { mg_finish() }
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# --emit-schema FILE: the declarations, the registries and their entries as the checker resolved
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# them (emit_schema.ludic); on its own it stops there, with -o or --check the build goes on
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schema_hash_compute() # Build.schema_hash(), when the program asks and it is no release
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if g_schema_out != null {
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if not schema_write(g_schema_out) { die(`ludicc: cannot write {g_schema_out}\n`) }
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if not g_check_only and not has_target and not emit_ir { diag_exit(0) }
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