Build.schema_hash(): FNV-1a 64 of the program's own schema (the bytes ludic schema prints), worked out only when a program names it, 0 under ludicc --release, which ludic bundle now passes (Mac and Windows); reseeded
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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14 changed files with 75837 additions and 75090 deletions
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@ -49,11 +49,11 @@ function compile_app(src: pointer, out: pointer, mode: int, save: bool) -> bool
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var flags = "--windowed"
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if mode == 2 { flags = "--headless" }
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if save { flags = flags + " --save-temps" }
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return shq(`{ludicc()} {flags}{title_flag()}{unsafe_flag()} {src} -o {out}`)
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return shq(`{ludicc()} {flags}{title_flag()}{unsafe_flag()}{release_flag()} {src} -o {out}`)
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}
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if mode == 2 {
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if not shq(`{ludicc()} --headless{title_flag()}{unsafe_flag()} {src} --emit-llvm -o {ll}`) { return false }
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if not shq(`{ludicc()} --headless{title_flag()}{unsafe_flag()}{release_flag()} {src} --emit-llvm -o {ll}`) { return false }
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let objs = split_objs(ll, out) # on every core when it can (split.ludic)
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var input = ll
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if objs != "" { input = objs }
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@ -65,7 +65,7 @@ function compile_app(src: pointer, out: pointer, mode: int, save: bool) -> bool
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return true
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}
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if not shq(`{ludicc()} --windowed{title_flag()}{unsafe_flag()} {src} --emit-llvm -o {ll}`) { return false }
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if not shq(`{ludicc()} --windowed{title_flag()}{unsafe_flag()}{release_flag()} {src} --emit-llvm -o {ll}`) { return false }
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# audio.ll (#22) is always linked here — unused snd_* are dead-stripped; the
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# canonical `ludicc -o` path links it only when Audio.* is used.
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let cocoa = `{home}runtime/native/cocoa.ll`
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@ -85,6 +85,12 @@ function compile_app(src: pointer, out: pointer, mode: int, save: bool) -> bool
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# opens under that name rather than the `program` name; "" otherwise, and for a name the
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# shell line could not carry safely.
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# ` --unsafe` when the build said so: the project's own files may write `unsafe` (L7)
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# ludic bundle: what ships is a release, and Build.schema_hash() is 0 in it
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var g_release_build: bool = false
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function release_flag() -> pointer {
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if g_release_build { return " --release" }
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return ""
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}
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var g_unsafe_build: bool = false
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function unsafe_flag() -> pointer {
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if g_unsafe_build { return " --unsafe" }
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