Phase 6d: merge struct into property; storage follows use
`struct` and `property` had identical syntax and differed only in semantics, so
they are now one keyword: `property`. How a property is stored follows from how
it is used —
- listed in a `model` or attached by `spawn` -> an ECS component, kept in the
engine's per-entity @S_/@H_ arrays and bound in queries (as before);
- constructed with `new` -> a heap record with reference
semantics (what `struct` used to be).
A program that declares only `property` records and functions — no `model`, no
`handler` — is not an ECS program: it gets record layouts and `new`, but no
entity storage, allocator, snapshot, or runtime splice. This is exactly the
shape of the Ludic compiler itself, whose Node/Tok/Buf/Val are now `property`.
Mechanics:
- record layout (%Cmp_) now always emitted in the header (emit_head), so `new`
works with or without the ECS; the per-entity arrays stay in
emit_ecs_storage. %Str_ is gone — one layout prefix.
- has_ecs() is now `has_systems() or has_models()`, not "any component"; a
property alone no longer drags in the ECS runtime. Added has_models().
- emit_new / member access / layout_ty / layout_node collapse onto find_comp.
Dropped struct keyword, parse_struct, find_struct, is_struct_ty, N_STRUCT
emission (the const stays at kind 0, the default node kind).
Migration done as two reseeds (the old compiler treats any component as ECS, so
it cannot see `property` records in the compiler source until has_ecs is fixed):
A) teach the compiler property-as-record + fix has_ecs, keeping `struct`;
B) migrate the compiler's own records to `property` and remove `struct`.
selfhost/tests/structs.ludic migrated (still prints 7 9 109 2 42). Vocabulary
drops `struct` from DECL (ludic_syntax.h, grammar, LudicTokens.kt). LANGUAGE.md
"Records" section rewritten. Reseeded (21613 lines); C-free fixpoint holds;
goldens identical; 17/17; vocab + doc-fences clean.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
parent
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15 changed files with 4054 additions and 4378 deletions
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@ -41,7 +41,7 @@ object LudicTokens {
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*/
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object LudicVocabulary {
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val DECL = setOf(
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"program", "import", "property", "struct", "model", "enum", "ui",
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"program", "import", "property", "model", "enum", "ui",
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"const", "var", "fn", "extern", "handler", "entry"
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)
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val CLAUSE = setOf(
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@ -165,7 +165,7 @@
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{ "name": "keyword.operator.logical.ludic", "match": "\\b(and|or|not)\\b" },
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{ "name": "keyword.other.clause.ludic", "match": "\\b(phase|query|on)\\b" },
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{ "name": "keyword.other.ludic", "match": "\\b(import|extern)\\b" },
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{ "name": "storage.type.ludic", "match": "\\b(program|property|struct|model|enum|ui|const|var|let|fn|handler|entry|state)\\b" },
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{ "name": "storage.type.ludic", "match": "\\b(program|property|model|enum|ui|const|var|let|fn|handler|entry|state)\\b" },
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{ "name": "support.type.primitive.ludic", "match": "\\b(int|fixed|bool|entity|str|ptr|void)\\b" },
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{ "name": "constant.language.boolean.ludic", "match": "\\b(true|false)\\b" },
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{ "name": "constant.language.phase.ludic", "match": "\\b(Start|Input|FixedUpdate|Update|LateUpdate|Render)\\b" }
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@ -165,7 +165,7 @@
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{ "name": "keyword.operator.logical.ludic", "match": "\\b(and|or|not)\\b" },
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{ "name": "keyword.other.clause.ludic", "match": "\\b(phase|query|on)\\b" },
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{ "name": "keyword.other.ludic", "match": "\\b(import|extern)\\b" },
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{ "name": "storage.type.ludic", "match": "\\b(program|property|struct|model|enum|ui|const|var|let|fn|handler|entry|state)\\b" },
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{ "name": "storage.type.ludic", "match": "\\b(program|property|model|enum|ui|const|var|let|fn|handler|entry|state)\\b" },
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{ "name": "support.type.primitive.ludic", "match": "\\b(int|fixed|bool|entity|str|ptr|void)\\b" },
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{ "name": "constant.language.boolean.ludic", "match": "\\b(true|false)\\b" },
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{ "name": "constant.language.phase.ludic", "match": "\\b(Start|Input|FixedUpdate|Update|LateUpdate|Render)\\b" }
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