feat(stdlib): add Fs.* / Path.* / Mime.* — filesystem, paths, content types (#10)
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A cohesive filesystem & IO library — the foundation for saves, config, mods, and
asset loading — wrapping the bare file_* builtins into one safe, ergonomic API a
non-expert can use without touching a file descriptor or a byte buffer.

  Path.*  join / dir / base / ext / stem / normalize   (pure lexical string ops)
  Fs.*    exists / is_dir / read_text / write_text / append_text / remove /
          size / mkdir / copy / list
  Mime.*  of (extension table) / sniff (magic bytes: PNG/JPEG/GIF/PDF)

Pure string IR for Path.*; libc (fopen/access/mkdir/rename/opendir…) for Fs.*;
C-free, emitted on demand (g_uses_fsrt). Safety and determinism baked in:
- write_text and copy are atomic (write a temp file, then rename over the target)
  so a crash mid-write never corrupts the previous file;
- mkdir creates parents (mkdir -p);
- list is sorted for a stable, reproducible directory walk;
- fallible calls return values (null / false / -1), never crashes — ready for a
  first-class try/else when the error-handling work lands.

Complements Os.* (#21): Os supplies per-user locations, Fs the operations. v1
targets the native macOS/BSD filesystem with "/" separators; Windows separators,
a sandboxed wasm virtual FS, recursive directory copy, and richer magic-byte
sniffing are documented follow-ups.

- examples/library/fs.ludic: 32 assertions across pure Path ops (incl. normalize
  resolving ./ .. and duplicate slashes), a real create/read/append/copy/list/
  remove cycle under build/, and Mime by-extension + by-magic (GIF signature vs a
  .bin extension). Wired into `x test` (now 56 passed).
- docs: new Path, Fs, and Mime sections + 18 per-symbol pages; inventory updated;
  every fence passes check-docs; site builds via docgen.
- seed regenerated; `x bootstrap-cfree` fixpoint holds.

Closes #10

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-08-30 22:43:50 +03:00
parent bad6cd1ac9
commit dd4f5a26ad
30 changed files with 14298 additions and 10448 deletions

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---
id: fs
title: Fs
order: 6
---
The filesystem, wrapped into one safe, ergonomic API — no file descriptors, no byte buffers, no half-written files. The foundation for saves, config, mods, and asset loading: read and write whole files as text, check existence, make directories, copy, and list a folder. The bare <code>file_*</code> builtins remain underneath for streaming; <code>Fs.*</code> is the everyday layer.
Fallible calls surface failure as a value — <code>null</code>, <code>false</code>, or <code>-1</code> — that you branch on, never a crash (a first-class <code>try/else</code> lands with the error-handling work). Writes are atomic (written to a temporary file and renamed into place), so a crash mid-write never corrupts the previous file. <a href="fs-list"><code>list</code></a> returns entries sorted, so a directory walk is reproducible across runs and platforms.
Paths are <code>/</code>-separated over the native (macOS/BSD) filesystem — the fully supported target today; a sandboxed virtual filesystem for wasm and recursive directory copy are follow-ups. Text helpers are UTF-8 (they pair with <a href="ns-Unicode"><code>Unicode</code></a>); use <a href="ns-Path"><code>Path</code></a> to build the paths and <a href="ns-Os"><code>Os</code></a> for per-user locations.

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---
id: fs-append_text
name: Fs.append_text
category: fs
kind: namespace-method
tokens: Fs.append_text
sig: Fs.append_text(p, s) -> bool
tip: Append a string to a file.
order: 5
ns: Fs
member: append_text
---
Appends a string to the end of a file, creating it if necessary. Returns <code>true</code> on success. Handy for logs and event journals.
Parameters:
- `p` — the path
- `s` — the string to append
```ludic
program AppendText {
entry {
if Fs.append_text("run.log", "started\n") { print(1) }
}
}
```

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---
id: fs-copy
name: Fs.copy
category: fs
kind: namespace-method
tokens: Fs.copy
sig: Fs.copy(src, dst) -> bool
tip: Copy a file byte-for-byte.
order: 9
ns: Fs
member: copy
---
Copies a file's bytes to a new path (atomically at the destination), returning <code>true</code> on success. Binary-safe, so it works for assets as well as text. Copying directories is a follow-up.
Parameters:
- `src` — the source path
- `dst` — the destination path
```ludic
program Copy {
entry {
if Fs.copy("saves/slot1.json", "saves/slot1.bak") { print(1) }
}
}
```

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---
id: fs-exists
name: Fs.exists
category: fs
kind: namespace-method
tokens: Fs.exists
sig: Fs.exists(p) -> bool
tip: Does a path exist?
order: 1
ns: Fs
member: exists
---
Returns whether anything (file or directory) exists at the path. A cheap existence check before reading or writing.
Parameters:
- `p` — the path to test
```ludic
program Exists {
entry {
if Fs.exists("settings.ini") { print(1) } else { print(0) }
}
}
```

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---
id: fs-is_dir
name: Fs.is_dir
category: fs
kind: namespace-method
tokens: Fs.is_dir
sig: Fs.is_dir(p) -> bool
tip: Is a path a directory?
order: 2
ns: Fs
member: is_dir
---
Returns whether the path exists and is a directory (as opposed to a file). Useful when walking a tree or deciding whether to recurse.
Parameters:
- `p` — the path to test
```ludic
program IsDir {
entry {
if Fs.is_dir("mods") { print(1) } else { print(0) }
}
}
```

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---
id: fs-list
name: Fs.list
category: fs
kind: namespace-method
tokens: Fs.list
sig: Fs.list(dir) -> []string
tip: Directory entries, sorted.
order: 10
ns: Fs
member: list
---
Returns the names of the entries in a directory (excluding <code>.</code> and <code>..</code>), sorted ascending for a stable, reproducible order — important for deterministic mod loading. Names are relative; combine with <a href="path-join"><code>Path.join</code></a> for full paths.
Parameters:
- `dir` — the directory to list
```ludic
program List {
entry {
let names = Fs.list("mods")
var i = 0
while i < len(names) { print(len(names[i])); i = i + 1 }
}
}
```

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---
id: fs-mkdir
name: Fs.mkdir
category: fs
kind: namespace-method
tokens: Fs.mkdir
sig: Fs.mkdir(p) -> bool
tip: Create a directory and its parents.
order: 8
ns: Fs
member: mkdir
---
Creates a directory, including any missing parent directories (like <code>mkdir -p</code>). Returns <code>true</code> if the directory exists afterwards, so calling it on an existing directory is fine.
Parameters:
- `p` — the directory path to create
```ludic
program Mkdir {
entry {
if Fs.mkdir("saves/campaign") { print(1) }
}
}
```

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---
id: fs-read_text
name: Fs.read_text
category: fs
kind: namespace-method
tokens: Fs.read_text
sig: Fs.read_text(p) -> string
tip: Read a whole file as a string.
order: 3
ns: Fs
member: read_text
---
Reads an entire file into a string (UTF-8 text), or returns <code>null</code> when it cannot be opened — check for <code>null</code> rather than assuming success. For a missing or unreadable save, fall back to a fresh default.
Parameters:
- `p` — the path to read
```ludic
program ReadText {
entry {
if Fs.exists("saves/slot1.json") {
let text = Fs.read_text("saves/slot1.json")
print(len(text))
}
}
}
```

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---
id: fs-remove
name: Fs.remove
category: fs
kind: namespace-method
tokens: Fs.remove
sig: Fs.remove(p) -> bool
tip: Delete a file.
order: 6
ns: Fs
member: remove
---
Deletes a file, returning <code>true</code> on success. Use it to clear a save slot or a temporary export.
Parameters:
- `p` — the path to delete
```ludic
program Remove {
entry {
if Fs.remove("saves/slot1.json") { print(1) } else { print(0) }
}
}
```

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---
id: fs-size
name: Fs.size
category: fs
kind: namespace-method
tokens: Fs.size
sig: Fs.size(p) -> int
tip: File size in bytes.
order: 7
ns: Fs
member: size
---
Returns the size of a file in bytes, or <code>-1</code> if it cannot be opened. Useful for progress bars or sanity checks before loading.
Parameters:
- `p` — the path
```ludic
program Size {
entry {
let n = Fs.size("assets/level1.dat")
if n >= 0 { print(n) }
}
}
```

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---
id: fs-write_text
name: Fs.write_text
category: fs
kind: namespace-method
tokens: Fs.write_text
sig: Fs.write_text(p, s) -> bool
tip: Write a string to a file (atomically).
order: 4
ns: Fs
member: write_text
---
Writes a string to a file, replacing any existing contents. The write is atomic — the bytes go to a temporary file that is renamed into place — so an interrupted write never corrupts the previous file. Returns <code>true</code> on success.
Parameters:
- `p` — the path to write
- `s` — the string contents
```ludic
program WriteText {
entry {
if Fs.write_text("settings.ini", "fullscreen=1") { print(1) }
}
}
```