render3d: gltf_cached - a still model loaded once by dir, file and node
A game placing props while it plays (a sign an animal leaves, a fish, a bobber) loaded each through gltf_load, which reads the file and parses its document every time. gltf_cached finds the same (dir, file, node) by comparing the names in place and hands back the model the first load made; a model whose document is read after the load (ludic.anim's clips) still goes through gltf_load. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -108,6 +108,10 @@ export state Render3dState {
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gltf_mat_nrm: words = null
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gltf_mat_arm: words = null
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gltf_mat_n: int = 0
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gltf_kept: []Model = null # gltf_cached's: a still model by dir, file and node, loaded once
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gltf_kept_dir: []string = null
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gltf_kept_file: []string = null
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gltf_kept_node: []string = null
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gltf_cutout: bool = false # the material being loaded is alpha-blended (a cut-out atlas)
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gpu_kind: int = 0 # the backend running; 0 until gpu_select
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gpu_wanted: int = 0 # what was asked for (setting or R3D_GFX)
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