Phase 6b: annotation DSL (@Queries, @Handles) + docs prose pass
@Queries(these: [Prop{constraint}, ...], on: Model) on a handler desugars to the
existing S_QUERY loop: each property binds by its own name, a Prop{...} block
qualifies its bare fields to that property, and on: adds a {Model} tag filter.
Implemented via parse_queries_anno + qualify_fields (parse_game.ludic), wired
into parse_one_decl; @Handles parses on the program (documentation).
examples/annotations.ludic demonstrates it (output 3 1 0 0); test.sh 15/15.
Docs: added the Annotations section to LANGUAGE.md and did the vocabulary prose
pass (component->property, archetype->model, system->handler, game->program)
across the docs. check-docs + test-tools green.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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10 changed files with 3812 additions and 3113 deletions
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@ -281,11 +281,13 @@ fn already_loaded(full: ptr) -> bool {
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# `@pure`, `@deterministic`, … — one channel, not a zoo of prefix keywords.
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fn parse_one_decl() -> void {
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let is_export = false
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let qspec: Node = ptr_null()
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while is_op("@") {
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pi = pi + 1; let a = eat_id() # collect a leading @annotation
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if streq(a, "export") { is_export = true }
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if is_op("(") { let d = 0 # optional @anno(args) — skipped
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while true { if is_op("(") { d = d + 1 }; if is_op(")") { d = d - 1 }; pi = pi + 1; if d == 0 { break } } }
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if streq(a, "Queries") { qspec = parse_queries_anno() } # @Queries(these: [...], on: ...)
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else { if is_op("(") { let d = 0 # any other @anno(args) — parsed and skipped
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while true { if is_op("(") { d = d + 1 }; if is_op(")") { d = d - 1 }; pi = pi + 1; if d == 0 { break } } } }
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skipnl()
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}
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if is_id("import") { pi = pi + 1
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@ -299,7 +301,14 @@ fn parse_one_decl() -> void {
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if is_id("enum") { push(prog, parse_enum()); return }
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if is_id("property") { push(prog, parse_component()); return }
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if is_id("model") { push(prog, parse_archetype()); return }
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if is_id("handler") { push(prog, parse_system()); return }
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if is_id("handler") {
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let h = parse_system()
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if not ptr_is_null(qspec) { # @Queries wraps the body in its S_QUERY
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qspec.a = h.a
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let wrap = node(N_BLOCK); push(wrap.kids, qspec); h.a = wrap
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}
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push(prog, h); return
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}
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if is_id("ui") { push(prog, parse_ui()); return }
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if is_id("var") { push(prog, parse_var()); return }
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if is_id("const") { push(prog, parse_const()); return }
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@ -340,8 +349,15 @@ fn parse_program() -> void {
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loaded_paths = new []ptr
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skipnl()
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g_game_name = "Ludic"
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# imports may precede the game block
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# imports may precede the program block
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while is_id("import") { pi = pi + 1; let t = toks[pi]; let rel = t.text; pi = pi + 1; do_import(rel); skipnl() }
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# @annotations on the program itself (e.g. @Handles(Movement)) — parsed, skipped
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while is_op("@") {
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pi = pi + 1; let a = eat_id()
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if is_op("(") { let d = 0
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while true { if is_op("(") { d = d + 1 }; if is_op(")") { d = d - 1 }; pi = pi + 1; if d == 0 { break } } }
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skipnl()
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}
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if is_id("program") { pi = pi + 1; g_game_name = eat_id(); skipnl(); eat_op("{") }
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while true {
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skipnl()
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