feat(lang): float and double types with ordinary operators
`float` (32-bit) and `double` (64-bit) with + - * / %, comparisons and unary minus. Decimal literals take their type from context and stay `fixed` elsewhere; int and long promote implicitly (LUDIC_WARN_FLOAT_PROMOTE=1 lists every promotion). float(), double(), int(), long() and fixed() convert; floats(n)/doubles(n) buffers; float fields, globals, constants and parameters; Math.* computes in float for float arguments; string/print write the shortest round-tripping decimal; float_bits/float_from_bits expose the bits. @deterministic code may not use floats. The f_* runtime helpers stay as they are. Editors know the new type words; the JetBrains plugin is 1.5.0. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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{ "name": "keyword.other.clause.ludic", "match": "\\b(phase|query|on|cancellable|public|layer|start|shows|lasts|loads|then|export|internal)\\b" },
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{ "name": "keyword.other.ludic", "match": "\\b(import|extern)\\b" },
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{ "name": "storage.type.ludic", "match": "\\b(program|property|model|prefab|namespace|enum|ui|const|var|let|function|fn|handler|entry|event|scene|state|test)\\b" },
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{ "name": "support.type.primitive.ludic", "match": "\\b(int|long|fixed|countdown|bool|entity|string|pointer|byte|words|fixeds|pointers|Vector|IVec2|Rect|void)\\b" },
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{ "name": "support.type.primitive.ludic", "match": "\\b(int|long|fixed|float|double|countdown|bool|entity|string|pointer|byte|words|fixeds|floats|doubles|pointers|Vector|IVec2|Rect|void)\\b" },
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{ "name": "constant.language.boolean.ludic", "match": "\\b(true|false|null)\\b" },
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{ "name": "constant.language.phase.ludic", "match": "\\b(Start|Input|FixedUpdate|Update|LateUpdate|Render|Overlay)\\b" }
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]
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