feat(lang): float and double types with ordinary operators

`float` (32-bit) and `double` (64-bit) with + - * / %, comparisons and unary minus.
Decimal literals take their type from context and stay `fixed` elsewhere; int and long
promote implicitly (LUDIC_WARN_FLOAT_PROMOTE=1 lists every promotion). float(), double(),
int(), long() and fixed() convert; floats(n)/doubles(n) buffers; float fields, globals,
constants and parameters; Math.* computes in float for float arguments; string/print
write the shortest round-tripping decimal; float_bits/float_from_bits expose the bits.
@deterministic code may not use floats. The f_* runtime helpers stay as they are.

Editors know the new type words; the JetBrains plugin is 1.5.0.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-16 16:02:03 +03:00
parent f92d7f89c6
commit e010c2cecc
40 changed files with 67726 additions and 57272 deletions

View file

@ -227,7 +227,7 @@ program LudicLsp {
return c == '&' or c == '|' or c == '^' or c == '~' # & | ^ ~
}
function is_type_word(w: pointer) -> bool {
return (w == "int") or (w == "long") or (w == "fixed") or (w == "countdown") or (w == "bool") or (w == "entity") or (w == "string") or (w == "pointer") or (w == "byte") or (w == "words") or (w == "fixeds") or (w == "pointers") or (w == "Vector") or (w == "IVec2") or (w == "Rect") or (w == "void")
return (w == "int") or (w == "long") or (w == "fixed") or (w == "float") or (w == "double") or (w == "floats") or (w == "doubles") or (w == "countdown") or (w == "bool") or (w == "entity") or (w == "string") or (w == "pointer") or (w == "byte") or (w == "words") or (w == "fixeds") or (w == "pointers") or (w == "Vector") or (w == "IVec2") or (w == "Rect") or (w == "void")
}
function is_phase_word(w: pointer) -> bool {
return (w == "Start") or (w == "Input") or (w == "FixedUpdate") or (w == "Update") or (w == "LateUpdate") or (w == "Render")

View file

@ -71,7 +71,7 @@ static const char* LUDIC_KW_STMT[] = {
"and","or","not","break","continue","new","emit","cancel","try", 0
};
static const char* LUDIC_TYPES[] = {
"int","long","fixed","countdown","bool","entity","string","pointer","byte","words","fixeds","pointers","Vector","IVec2","Rect","void", 0
"int","long","fixed","float","double","countdown","bool","entity","string","pointer","byte","words","fixeds","floats","doubles","pointers","Vector","IVec2","Rect","void", 0
};
static const char* LUDIC_PHASES[] = {
"Start","Input","FixedUpdate","Update","LateUpdate","Render","Overlay", 0