feat(compiler): dynamic system registration + --emit-module for binary packages (#64)
The runtime + compiler foundation for prebuilt binary packages, over the existing reflection C-ABI (EV0–EV8 already gives dynamic components via ludic_register_prop). - ludic_register_system(fn, phase) + a registry the frame loop dispatches after each phase's own handlers — the systems analogue of ludic_register_prop, mirroring the EV6 foreign event-listener array. Emitted for every ECS program; a zero-length registry means a non-hosting game is output-identical. - --emit-module: compile a package to a position-independent module — no main, no world table — that declares the host reflection ABI it calls and carries a load-time constructor which registers its @System(Phase) functions and runs module_init (where it registers its dynamic components). Built as a dylib with -undefined dynamic_lookup, it binds ludic_* back to the host image at load. - @System(Phase) annotation marks a module function as a runtime-registered system; the compiler supplies its address (Ludic source cannot take one). - The reflection ABI (world table) is now emitted for every ECS program, so any game can host binary modules with no flag; unused defs dead-strip at -O2, so golden renders stay byte-identical and the C-free bootstrap fixpoint holds. Proven end-to-end: a module dylib registers a component + an Update system; a host game that never saw its source links it and the system mutates the shared world each frame. Full suite 87/0, test-tools 30/0, fixpoint intact. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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7 changed files with 18543 additions and 17872 deletions
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@ -89,6 +89,7 @@ entry {
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else { if (a == ("--windowed")) { want = 1 }
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else { if (a == ("--headless")) { want = 2 }
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else { if (a == ("--emit-llvm")) { emit_ir = true }
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else { if (a == ("--emit-module")) { g_emit_module = true; emit_ir = true } # issue #64: prebuilt binary module IR
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else { if (a == ("--fmt")) { fmt = true }
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else { if (a == ("--save-temps")) { save = true }
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else { if (a == ("--run")) { run = true }
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@ -101,7 +102,7 @@ entry {
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let m = `ludicc: ignoring unknown flag {a}\n`
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file_write(file_stderr(), m, len(m))
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} else { path = a }
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} } } } } } } } }
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} } } } } } } } } }
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ai = ai + 1
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}
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