refactor(cli)!: split the contributor tool out of the ludic CLI
`ludic help` ended with a section titled "contributing to the toolchain itself", listing bootstrap, reseed, docs-gen and release tasks. None of that is available to someone who installed the language — those tasks need the repository — so the shipped tool was advertising work its user cannot do, in a namespace they have to read past to find `new` and `run`. The tasks move to a second program, dev.ludic -> bin/ludic-dev, built from a checkout and excluded from every release artifact. `ludic` keeps the project and package commands and nothing else; `ludic dev …` now explains where the tasks went instead of failing as an unknown command. What this shook out: the two programs share prelude/build/project/pkg, so the helpers each had accreted in whichever file first needed them — cc(), ensure_ludicc, the string functions, title_case, cmd_version — moved to where both can see them. The argument-shift indirection added for the `dev` namespace is gone with the namespace, so commands read argv directly again. `ludic-dev test` asserts the split rather than trusting it: the staged install must build a project, and `ludic dev build` there must fail while naming ludic-dev. install.sh keeps building older tags, whose bootstrap goes through main.ludic. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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COMPILING.md
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COMPILING.md
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@ -25,8 +25,8 @@
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> ```bash
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> # one-time bootstrap: clang assembles the seed, then ludicc compiles bin/ludic
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> mkdir -p bin && clang selfhost/ludicc.seed.ll -o bin/ludicc
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> bin/ludicc tools/ludic-cli/main.ludic -o bin/ludic
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> bin/ludic dev build # the whole toolchain into bin/
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> bin/ludicc tools/ludic-cli/dev.ludic -o bin/ludic-dev
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> bin/ludic-dev build # the whole toolchain into bin/
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> # (ludicc, ludic, ludic-fmt, ludic-lsp)
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> bin/ludicc examples/games/snake.ludic -o bin/snake # the compiler, directly
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> bin/ludic build examples/games/snake.ludic # or through the CLI
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@ -320,7 +320,7 @@ node tools/ludic-web/run.mjs build/web/snake_headless.wasm --stdin=ddss
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```
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Because Ludic is fixed-point and its RNG is seeded, the native headless binary
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and the wasm one must render byte-identical frames from the same input. `bin/ludic dev test`
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and the wasm one must render byte-identical frames from the same input. `bin/ludic-dev test`
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asserts exactly that, which is a much stronger check on the backend than
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"it started".
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@ -334,13 +334,13 @@ entity allocator, save/load snapshots, the frame loop, the window, and the whole
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graphics stack — framebuffer, PNG decoding, sprites, 9-slice, TrueType text and
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the retained UI.
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None of it goes through C. `bin/ludic dev test` asserts that directly: no C source
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None of it goes through C. `bin/ludic-dev test` asserts that directly: no C source
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survives in `runtime/`, no C emitter survives in `ludicc`, and the examples all
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build, run and render from IR alone.
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## Every flag
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The self-hosted `ludicc`/`ludic` (built with `bin/ludic dev build-cli`) accept:
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The self-hosted `ludicc`/`ludic` (built with `bin/ludic-dev build-cli`) accept:
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```
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<file.ludic> the program to compile (first non-flag argument)
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