refactor(cli)!: split the contributor tool out of the ludic CLI

`ludic help` ended with a section titled "contributing to the toolchain itself",
listing bootstrap, reseed, docs-gen and release tasks. None of that is available
to someone who installed the language — those tasks need the repository — so the
shipped tool was advertising work its user cannot do, in a namespace they have to
read past to find `new` and `run`.

The tasks move to a second program, dev.ludic -> bin/ludic-dev, built from a
checkout and excluded from every release artifact. `ludic` keeps the project and
package commands and nothing else; `ludic dev …` now explains where the tasks
went instead of failing as an unknown command.

What this shook out: the two programs share prelude/build/project/pkg, so the
helpers each had accreted in whichever file first needed them — cc(),
ensure_ludicc, the string functions, title_case, cmd_version — moved to where
both can see them. The argument-shift indirection added for the `dev` namespace
is gone with the namespace, so commands read argv directly again.

`ludic-dev test` asserts the split rather than trusting it: the staged install
must build a project, and `ludic dev build` there must fail while naming
ludic-dev. install.sh keeps building older tags, whose bootstrap goes through
main.ludic.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-05 23:15:12 +03:00
parent f369fbd227
commit e175619543
46 changed files with 630 additions and 558 deletions

View file

@ -1031,11 +1031,11 @@ ludicc app.ludic --emit-llvm -o app.ll # stop at LLVM IR
```
`ludic` is the CLI (`ludic help`); `ludicc` is the compiler it drives, built from
the IR seed by `bin/ludic dev build-cli`. **[COMPILING.md](COMPILING.md) is the
the IR seed by `bin/ludic-dev build-cli`. **[COMPILING.md](COMPILING.md) is the
authoritative CLI reference** — the full flag set (`-o`, `--windowed`,
`--headless`, `--emit-llvm`, `--save-temps`, `--run`), the `LUDIC_HOME` /
`LUDIC_CC` environment variables, and the IR-to-stdout bootstrap contract (no
`-o`) that `bin/ludic build` / `bin/ludic dev reseed` rely on. The default mode
`-o`) that `bin/ludic build` / `bin/ludic-dev reseed` rely on. The default mode
is auto: a file with `handler`s links windowed, otherwise headless; an explicit
flag always wins.
@ -1053,7 +1053,7 @@ duplicate types, unknown fields, arity) are future work.
### Editors
```bash
bin/ludic dev tools # -> bin/ludic-fmt, bin/ludic-lsp
bin/ludic-dev tools # -> bin/ludic-fmt, bin/ludic-lsp
bin/ludic-fmt -w src/ # format in place (keeps comments)
bin/ludic-fmt --check . # CI: exit 1 if anything is unformatted
bin/ludic-lsp --stdio # the language server, for any editor
@ -1107,7 +1107,7 @@ self-hosting; their lowerings are in
> **Implemented (S0).** `scene`, `layer`, and the `on enter` / `on exit` hooks
> compile; [`examples/lang/scenes.ludic`](examples/lang/scenes.ludic) runs and is checked
> by `bin/ludic dev test`. A scene lowers to a `machine` the compiler writes for you: one
> by `bin/ludic-dev test`. A scene lowers to a `machine` the compiler writes for you: one
> implicit active-scene register, states numbered by declaration order, and
> `become` as two direct calls plus a store. Richer scene features (the overlay
> stack, scene-owned entities, scene-local state, transition parameters) are