refactor(cli)!: split the contributor tool out of the ludic CLI
`ludic help` ended with a section titled "contributing to the toolchain itself", listing bootstrap, reseed, docs-gen and release tasks. None of that is available to someone who installed the language — those tasks need the repository — so the shipped tool was advertising work its user cannot do, in a namespace they have to read past to find `new` and `run`. The tasks move to a second program, dev.ludic -> bin/ludic-dev, built from a checkout and excluded from every release artifact. `ludic` keeps the project and package commands and nothing else; `ludic dev …` now explains where the tasks went instead of failing as an unknown command. What this shook out: the two programs share prelude/build/project/pkg, so the helpers each had accreted in whichever file first needed them — cc(), ensure_ludicc, the string functions, title_case, cmd_version — moved to where both can see them. The argument-shift indirection added for the `dev` namespace is gone with the namespace, so commands read argv directly again. `ludic-dev test` asserts the split rather than trusting it: the staged install must build a project, and `ludic dev build` there must fail while naming ludic-dev. install.sh keeps building older tags, whose bootstrap goes through main.ludic. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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README.md
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README.md
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@ -77,16 +77,18 @@ of them with `ludic build examples/games/snake.ludic`.
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### Building from a checkout
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Contributors work from the repository, where the same CLI carries the toolchain's
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own tasks under `ludic dev`. Bootstrapping is the only step Ludic cannot do for
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itself, since compiling Ludic needs a compiler — clang assembles the checked-in
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IR seed, and that compiler builds the rest:
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Contributors also get `ludic-dev`, a second binary carrying the toolchain's own
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tasks — building the compiler, the suites, the docs site, releases. It is built
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from a checkout and is not part of an install, so nothing a user runs is mixed
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up with it. Bootstrapping is the only step Ludic cannot do for itself, since
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compiling Ludic needs a compiler — clang assembles the checked-in IR seed, and
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that compiler builds the rest:
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```bash
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mkdir -p bin && clang selfhost/ludicc.seed.ll -o bin/ludicc
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bin/ludicc tools/ludic-cli/main.ludic -o bin/ludic
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bin/ludic dev build # -> bin/{ludicc,ludic,ludic-fmt,ludic-lsp}
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bin/ludic dev test # the regression suite
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bin/ludicc tools/ludic-cli/dev.ludic -o bin/ludic-dev
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bin/ludic-dev build # -> bin/{ludicc,ludic,ludic-dev,ludic-fmt,ludic-lsp}
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bin/ludic-dev test # the regression suite
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```
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## The language
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@ -154,7 +156,7 @@ capability of the retired C compiler and has not been re-wired on the
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self-hosted toolchain. `--target` cross-compilation and `--shared` libraries are
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in the same position. See [COMPILING.md](COMPILING.md).
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Releases follow SemVer and are cut from changesets by `ludic dev release`, then built
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Releases follow SemVer and are cut from changesets by `ludic-dev release`, then built
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and published by CI from the tag; see [CHANGELOG.md](CHANGELOG.md).
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## Contributing
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