refactor(cli)!: split the contributor tool out of the ludic CLI
`ludic help` ended with a section titled "contributing to the toolchain itself", listing bootstrap, reseed, docs-gen and release tasks. None of that is available to someone who installed the language — those tasks need the repository — so the shipped tool was advertising work its user cannot do, in a namespace they have to read past to find `new` and `run`. The tasks move to a second program, dev.ludic -> bin/ludic-dev, built from a checkout and excluded from every release artifact. `ludic` keeps the project and package commands and nothing else; `ludic dev …` now explains where the tasks went instead of failing as an unknown command. What this shook out: the two programs share prelude/build/project/pkg, so the helpers each had accreted in whichever file first needed them — cc(), ensure_ludicc, the string functions, title_case, cmd_version — moved to where both can see them. The argument-shift indirection added for the `dev` namespace is gone with the namespace, so commands read argv directly again. `ludic-dev test` asserts the split rather than trusting it: the staged install must build a project, and `ludic dev build` there must fail while naming ludic-dev. install.sh keeps building older tags, whose bootstrap goes through main.ludic. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@ -74,7 +74,7 @@ LUDIC_MODULES=packages ludicc examples/games/platformer_demo.ludic -o platformer
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Worked, self-checking examples for every controller live in `examples/games/`
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(`platformer_demo`, `platformer_scaffolding`, `shooter_demo`, `npcai_demo`, `rpg_demo`)
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and `examples/library/gameplay_foundation.ludic`; each is a deterministic regression
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case in `ludic dev test`.
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case in `ludic-dev test`.
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## What we deliberately do NOT do
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