refactor(cli)!: split the contributor tool out of the ludic CLI
`ludic help` ended with a section titled "contributing to the toolchain itself", listing bootstrap, reseed, docs-gen and release tasks. None of that is available to someone who installed the language — those tasks need the repository — so the shipped tool was advertising work its user cannot do, in a namespace they have to read past to find `new` and `run`. The tasks move to a second program, dev.ludic -> bin/ludic-dev, built from a checkout and excluded from every release artifact. `ludic` keeps the project and package commands and nothing else; `ludic dev …` now explains where the tasks went instead of failing as an unknown command. What this shook out: the two programs share prelude/build/project/pkg, so the helpers each had accreted in whichever file first needed them — cc(), ensure_ludicc, the string functions, title_case, cmd_version — moved to where both can see them. The argument-shift indirection added for the `dev` namespace is gone with the namespace, so commands read argv directly again. `ludic-dev test` asserts the split rather than trusting it: the staged install must build a project, and `ludic dev build` there must fail while naming ludic-dev. install.sh keeps building older tags, whose bootstrap goes through main.ludic. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@ -12,7 +12,7 @@
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# 201 900 frame 3: Play.World.Step, then Hud.Draw
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# 202 900 frame 4: Step reaches 2 -> quit(); Hud.Draw paints the last frame
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#
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# bin/ludic dev game-build bin/ludicc examples/lang/scenes.ludic /tmp/scenes
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# bin/ludic-dev game-build bin/ludicc examples/lang/scenes.ludic /tmp/scenes
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# printf 'aaaa' | /tmp/scenes
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program SceneDemo {
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var counter: int = 0
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