refactor(cli)!: split the contributor tool out of the ludic CLI
`ludic help` ended with a section titled "contributing to the toolchain itself", listing bootstrap, reseed, docs-gen and release tasks. None of that is available to someone who installed the language — those tasks need the repository — so the shipped tool was advertising work its user cannot do, in a namespace they have to read past to find `new` and `run`. The tasks move to a second program, dev.ludic -> bin/ludic-dev, built from a checkout and excluded from every release artifact. `ludic` keeps the project and package commands and nothing else; `ludic dev …` now explains where the tasks went instead of failing as an unknown command. What this shook out: the two programs share prelude/build/project/pkg, so the helpers each had accreted in whichever file first needed them — cc(), ensure_ludicc, the string functions, title_case, cmd_version — moved to where both can see them. The argument-shift indirection added for the `dev` namespace is gone with the namespace, so commands read argv directly again. `ludic-dev test` asserts the split rather than trusting it: the staged install must build a project, and `ludic dev build` there must fail while naming ludic-dev. install.sh keeps building older tags, whose bootstrap goes through main.ludic. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@ -10,7 +10,7 @@ docs/
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language/<category>/<id>.md one file per symbol — keyword, type, phase,
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builtin, namespace method, operator, annotation
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language/<category>/_section.md section title + blurb + order
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language/colors/palette.json the 221 named colors (generated by `ludic dev docs-palette`)
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language/colors/palette.json the 221 named colors (generated by `ludic-dev docs-palette`)
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site/site.json landing-page messaging (hero, features, …)
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site/snippets/*.ludic the code shown on the landing page (real programs)
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tools/docgen/inventory.json the authoritative symbol set the coverage guard checks
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@ -66,9 +66,9 @@ no Python in the pipeline. `assets/` (the CSS/HTML/JS templates) and
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`inventory.json` are the only inputs the tools here still read directly.
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```bash
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bin/ludic dev docs-gen --out build/pages # generate the whole site
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bin/ludic dev docs-check build/pages # coverage + duplicate-token + link guard
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bin/ludic dev check-docs # parse every ```ludic doc fence
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bin/ludic-dev docs-gen --out build/pages # generate the whole site
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bin/ludic-dev docs-check build/pages # coverage + duplicate-token + link guard
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bin/ludic-dev check-docs # parse every ```ludic doc fence
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```
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`docs-check` fails CI if any symbol in `inventory.json` lacks a page, if a token
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@ -79,13 +79,13 @@ built `bin/ludic` (bootstrapped from the IR seed with clang alone).
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## Publish
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`.forgejo/workflows/docs.yml` bootstraps the toolchain from the IR seed and runs
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`ludic dev docs-gen` + `ludic dev docs-check` on every push to `main` that touches `docs/**`,
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`ludic-dev docs-gen` + `ludic-dev docs-check` on every push to `main` that touches `docs/**`,
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`tools/docgen/**` or `tools/ludic-cli/**`, and publishes the result to the `pages` branch
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root. `index.html` + `.nojekyll` always stay at the root.
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## Colors
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`palette.json` and `selfhost/backend/stdlib/emit_color.ludic` are both generated
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by `bin/ludic dev docs-palette` from a single palette table — the `pal_add(...)` rows in
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by `bin/ludic-dev docs-palette` from a single palette table — the `pal_add(...)` rows in
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`tools/ludic-cli/docgen.ludic`. Edit the table there and regenerate; do not hand-edit the
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generated files.
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