refactor(cli)!: split the contributor tool out of the ludic CLI

`ludic help` ended with a section titled "contributing to the toolchain itself",
listing bootstrap, reseed, docs-gen and release tasks. None of that is available
to someone who installed the language — those tasks need the repository — so the
shipped tool was advertising work its user cannot do, in a namespace they have to
read past to find `new` and `run`.

The tasks move to a second program, dev.ludic -> bin/ludic-dev, built from a
checkout and excluded from every release artifact. `ludic` keeps the project and
package commands and nothing else; `ludic dev …` now explains where the tasks
went instead of failing as an unknown command.

What this shook out: the two programs share prelude/build/project/pkg, so the
helpers each had accreted in whichever file first needed them — cc(),
ensure_ludicc, the string functions, title_case, cmd_version — moved to where
both can see them. The argument-shift indirection added for the `dev` namespace
is gone with the namespace, so commands read argv directly again.

`ludic-dev test` asserts the split rather than trusting it: the staged install
must build a project, and `ludic dev build` there must fail while naming
ludic-dev. install.sh keeps building older tags, whose bootstrap goes through
main.ludic.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-05 23:15:12 +03:00
parent f369fbd227
commit e175619543
46 changed files with 630 additions and 558 deletions

View file

@ -31,11 +31,11 @@ it needs no path configuration.
From a checkout, build them with:
```bash
bin/ludic dev tools
bin/ludic-dev tools
```
Produces `bin/ludic-fmt` and `bin/ludic-lsp`. Add `--install` to symlink both
into `~/.local/bin`, `--test` to run `bin/ludic dev test-tools` afterwards.
into `~/.local/bin`, `--test` to run `bin/ludic-dev test-tools` afterwards.
## What you get, in any editor
@ -118,7 +118,7 @@ ln -sf ../../tools/git-hooks/pre-commit .git/hooks/pre-commit
The hook runs `ludic-fmt --check` over the staged `.ludic` and `.md` files only,
and does nothing at all when `bin/ludic-fmt` has not been built — so it never
blocks a commit on a machine that has not run `bin/ludic dev tools`.
blocks a commit on a machine that has not run `bin/ludic-dev tools`.
## Why the formatter is not `ludicc --fmt`
@ -140,7 +140,7 @@ both spellings are what the language documents and uses:
(`const R_DIR: int = 0 # 0 up`) survive a save;
- `id=Root` inside a `ui` block and `{Enemy}` inside a query stay tight.
`bin/ludic dev test-tools` checks the property that matters: formatting every file in
`bin/ludic-dev test-tools` checks the property that matters: formatting every file in
the tree and re-running the *compiler's* canonical dump produces byte-identical
output. The formatter cannot change what a program means.
@ -149,8 +149,8 @@ output. The formatter cannot change what a program means.
The vocabulary is written down in five places that cannot include each other —
the compiler's two tables, `ludic_syntax.h`, the TextMate grammar (JSON), and the
JetBrains lexer (Kotlin). Adding a builtin and forgetting the rest is silent
failure, so `bin/ludic dev check-vocabulary` (written in Ludic) compares all five, and
`bin/ludic dev test-tools` runs it.
failure, so `bin/ludic-dev check-vocabulary` (written in Ludic) compares all five, and
`bin/ludic-dev test-tools` runs it.
When you add a keyword or builtin: put it in `ludic_syntax.h`, then run
`bin/ludic dev test-tools` and let it tell you which copies still need it.
`bin/ludic-dev test-tools` and let it tell you which copies still need it.