refactor(cli)!: split the contributor tool out of the ludic CLI
`ludic help` ended with a section titled "contributing to the toolchain itself", listing bootstrap, reseed, docs-gen and release tasks. None of that is available to someone who installed the language — those tasks need the repository — so the shipped tool was advertising work its user cannot do, in a namespace they have to read past to find `new` and `run`. The tasks move to a second program, dev.ludic -> bin/ludic-dev, built from a checkout and excluded from every release artifact. `ludic` keeps the project and package commands and nothing else; `ludic dev …` now explains where the tasks went instead of failing as an unknown command. What this shook out: the two programs share prelude/build/project/pkg, so the helpers each had accreted in whichever file first needed them — cc(), ensure_ludicc, the string functions, title_case, cmd_version — moved to where both can see them. The argument-shift indirection added for the `dev` namespace is gone with the namespace, so commands read argv directly again. `ludic-dev test` asserts the split rather than trusting it: the staged install must build a project, and `ludic dev build` there must fail while naming ludic-dev. install.sh keeps building older tags, whose bootstrap goes through main.ludic. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@ -1,56 +1,30 @@
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# build.ludic — compiling: a user's program (ludic build / ludic run) and the
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# toolchain's own binaries (ludic dev build).
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# build.ludic — turning a .ludic file into an executable.
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#
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# compile_app is the one place a .ludic file becomes an executable, so a project
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# build and the repo's own example builds cannot drift apart. Everything the
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# toolchain owns — the compiler, the engine runtime it splices — is addressed
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# through ludic_home(), so the same code path works from a checkout and from an
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# installed ~/.ludic.
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# compile_app is the one place that happens, shared by `ludic build` / `ludic
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# run` and by the contributor tool, so a user's build and the repo's own example
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# builds cannot drift apart. Everything the toolchain owns — the compiler, the
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# engine runtime it splices — is addressed through ludic_home(), so the same code
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# path works from a checkout and from an installed ~/.ludic.
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# compile a Ludic source to a native binary in bin/ via ludicc + clang (-O2).
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# Returns true on success. Used for x itself and the editor tools.
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function build_tool(name: pointer, src: pointer) -> bool {
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let ll = `build/{name}.ll`
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if not shq(`bin/ludicc {src} --emit-llvm -o {ll} 2>/dev/null`) { print(`build failed: {name} (compile)`); return false }
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# write to a temp then move, so a running bin/ludic can rebuild itself in place
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if not shq(`{cc()} -O2 {ll} -o bin/{name}.tmp`) { print(`build failed: {name} (link)`); return false }
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run(`mv -f bin/{name}.tmp bin/{name} && rm -f {ll}`)
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return true
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}
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# ---- build-cli: the self-hosted front-end binaries ---------------------------
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# Both ludicc and ludic are the SAME multi-call binary assembled from the IR seed
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# with clang alone; invoked as `ludic` it compiles-and-runs, as `ludicc` it just
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# compiles.
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function cmd_dev_build_cli() -> int {
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# ensure bin/ludicc exists and is current with the seed. Built from the checked-in
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# IR seed with clang alone — no C compiler is ever involved.
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function ensure_ludicc() -> void {
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if not in_toolchain_repo() { return }
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run("mkdir -p bin build")
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print("cc: selfhost/ludicc.seed.ll -> bin/ludicc (from the IR seed, no C compiler)")
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if not shq(`{cc()} selfhost/ludicc.seed.ll -o bin/ludicc`) { err("ludic: the seed did not assemble\n"); return 1 }
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run("chmod +x bin/ludicc")
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print("done. built bin/ludicc")
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return 0
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}
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# ---- build: the whole toolchain (ludicc, ludic, ludic-fmt, ludic-lsp) -------
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function cmd_dev_build() -> int {
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if cmd_dev_build_cli() != 0 { return 1 }
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print("ludicc: tools/ludic-cli/main.ludic -> bin/ludic (the CLI rebuilds itself)")
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if not build_tool("ludic", "tools/ludic-cli/main.ludic") { return 1 }
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print("ludicc: tools/ludic-tools/fmt.ludic -> bin/ludic-fmt")
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if not build_tool("ludic-fmt", "tools/ludic-tools/fmt.ludic") { return 1 }
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print("ludicc: tools/ludic-tools/lsp.ludic -> bin/ludic-lsp")
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if not build_tool("ludic-lsp", "tools/ludic-tools/lsp.ludic") { return 1 }
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sync_vscode_grammar()
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print("done. toolchain in bin/ (ludicc, ludic, ludic-fmt, ludic-lsp)")
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return 0
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if (not is_exec("bin/ludicc")) or newer("selfhost/ludicc.seed.ll", "bin/ludicc") {
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print("cc: selfhost/ludicc.seed.ll -> bin/ludicc (from the IR seed, no C compiler)")
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if not shq(`{cc()} selfhost/ludicc.seed.ll -o bin/ludicc`) {
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err("ludic: could not assemble the seed\n"); exit(1)
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}
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}
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}
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# ---- compiling one program to a native binary -------------------------------
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#
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# mode 1 = windowed (a game opens a real window), 2 = headless (the last frame is
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# rendered to build/out.ppm from piped input — deterministic output for tests).
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# Returns true on success. `ludic build`, `ludic run` and `ludic dev app` all go
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# through here.
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# Returns true on success. `ludic build`, `ludic run` and the contributor tool all
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# go through here.
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function compile_app(src: pointer, out: pointer, mode: int, save: bool) -> bool {
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ensure_ludicc() # in a checkout: assemble the seed if bin/ludicc is missing or stale
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let home = ludic_home()
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@ -91,7 +65,7 @@ function dir_of_path(p: pointer) -> pointer {
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# build/out.ppm), and any stray *.tmp/*.ll left behind by a failed build. A
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# legacy out.ppm in the root (from an older toolchain) is swept too. Binaries in
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# bin/ are kept so the running CLI survives; in the toolchain repo, rebuild them
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# any time with `ludic dev build`.
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# any time with `ludic-dev build`.
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function cmd_clean() -> int {
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run("rm -rf build")
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run("rm -f out.ppm bin/*.tmp")
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