refactor(cli)!: split the contributor tool out of the ludic CLI

`ludic help` ended with a section titled "contributing to the toolchain itself",
listing bootstrap, reseed, docs-gen and release tasks. None of that is available
to someone who installed the language — those tasks need the repository — so the
shipped tool was advertising work its user cannot do, in a namespace they have to
read past to find `new` and `run`.

The tasks move to a second program, dev.ludic -> bin/ludic-dev, built from a
checkout and excluded from every release artifact. `ludic` keeps the project and
package commands and nothing else; `ludic dev …` now explains where the tasks
went instead of failing as an unknown command.

What this shook out: the two programs share prelude/build/project/pkg, so the
helpers each had accreted in whichever file first needed them — cc(),
ensure_ludicc, the string functions, title_case, cmd_version — moved to where
both can see them. The argument-shift indirection added for the `dev` namespace
is gone with the namespace, so commands read argv directly again.

`ludic-dev test` asserts the split rather than trusting it: the staged install
must build a project, and `ludic dev build` there must fail while naming
ludic-dev. install.sh keeps building older tags, whose bootstrap goes through
main.ludic.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-05 23:15:12 +03:00
parent f369fbd227
commit e175619543
46 changed files with 630 additions and 558 deletions

View file

@ -1,17 +1,17 @@
# docgen.ludic — the Ludic documentation-site generator and its guards, ported
# off Python (gen.py / check.py / palette.py). Three x subcommands:
#
# ludic dev docs-palette emit selfhost/backend/stdlib/emit_color.ludic +
# ludic-dev docs-palette emit selfhost/backend/stdlib/emit_color.ludic +
# docs/language/colors/palette.json from the palette
# table below (the named-colour source of truth).
# ludic dev docs-gen [--out DIR] parse docs/language/** + docs/site/*, read the asset
# ludic-dev docs-gen [--out DIR] parse docs/language/** + docs/site/*, read the asset
# templates, emit every page + symbols.json + the
# highlighter + .nojekyll into DIR (default build/pages).
# ludic dev docs-check [DIR] the coverage/integrity guard over a generated site.
# ludic-dev docs-check [DIR] the coverage/integrity guard over a generated site.
#
# String work is over NUL-terminated byte buffers; helpers here mirror gen.py's
# html.escape / json.dumps / front-matter parsing closely enough to reproduce the
# Python generator's output byte-for-byte (verified against the oracle in ludic dev test).
# Python generator's output byte-for-byte (verified against the oracle in ludic-dev test).
# ---- a growable byte buffer (avoids O(n^2) string building) ------------------
property Sb { data: pointer = null, len: int = 0, cap: int = 0 }
@ -87,40 +87,6 @@ function lstrip_nl(s: pointer) -> pointer {
while s[i] == '\n' { i += 1 }
return sslice(s, i, slen(s))
}
# lowercase ASCII A-Z
function lower_ascii(s: pointer) -> pointer {
let n = slen(s)
let b = bytes(n + 1)
var i = 0
while i < n {
var c = s[i]
if c >= 'A' and c <= 'Z' { c += 32 }
b[i] = c
i += 1
}
b[n] = 0
return b
}
# Python str.title(): capitalise the first letter of each alpha run, lower the rest
function title_case(s: pointer) -> pointer {
let n = slen(s)
let b = bytes(n + 1)
var i = 0
var prev_alpha = false
while i < n {
var c = s[i]
let al = (c >= 'A' and c <= 'Z') or (c >= 'a' and c <= 'z')
if al {
if prev_alpha { if c >= 'A' and c <= 'Z' { c += 32 } }
else { if c >= 'a' and c <= 'z' { c -= 32 } }
}
b[i] = c
prev_alpha = al
i += 1
}
b[n] = 0
return b
}
# lexicographic byte compare: <0, 0, >0
function str_cmp(a: pointer, b: pointer) -> int {
var i = 0
@ -563,7 +529,7 @@ function palette_emit_ludic(path: pointer) -> bool {
sb_puts(b, "# no allocation, identical codegen to writing the hex by hand. Unknown names are\n")
sb_puts(b, "# a compile error (color_lookup returns -1, which emit_expr reports).\n")
sb_puts(b, "#\n")
sb_puts(b, "# GENERATED by `ludic dev docs-palette` from the single source-of-truth palette table\n")
sb_puts(b, "# GENERATED by `ludic-dev docs-palette` from the single source-of-truth palette table\n")
sb_puts(b, "# in tools/ludic-cli/docgen.ludic. Edit the palette there and regenerate; do not hand-edit.\n")
sb_puts(b, "# ============================================================================\n")
sb_puts(b, "\n")
@ -620,11 +586,11 @@ function palette_emit_json(path: pointer) -> bool {
return write_file(path, sb_str(b))
}
# `ludic dev docs-palette` rewrites the two tracked outputs; `ludic dev docs-palette --check`
# `ludic-dev docs-palette` rewrites the two tracked outputs; `ludic-dev docs-palette --check`
# regenerates into scratch files and compares them to the tracked ones instead,
# so the drift guard judges the working tree, not git HEAD.
function cmd_docs_palette() -> int {
let check = arg_total() > 2 and arg_n(2) == "--check"
let check = arg_count() > 2 and arg(2) == "--check"
palette_init()
# guard: duplicate names
let seen = new []pointer
@ -640,8 +606,8 @@ function cmd_docs_palette() -> int {
if not palette_emit_ludic(ludic_out) { err("cannot write emit_color.ludic\n"); return 1 }
if not palette_emit_json(json_out) { err("cannot write palette.json\n"); return 1 }
if check {
if not shq(`cmp -s {ludic_out} selfhost/backend/stdlib/emit_color.ludic`) { err("emit_color.ludic drifted from the palette table (run: ludic dev docs-palette)\n"); return 1 }
if not shq(`cmp -s {json_out} docs/language/colors/palette.json`) { err("palette.json drifted from the palette table (run: ludic dev docs-palette)\n"); return 1 }
if not shq(`cmp -s {ludic_out} selfhost/backend/stdlib/emit_color.ludic`) { err("emit_color.ludic drifted from the palette table (run: ludic-dev docs-palette)\n"); return 1 }
if not shq(`cmp -s {json_out} docs/language/colors/palette.json`) { err("palette.json drifted from the palette table (run: ludic-dev docs-palette)\n"); return 1 }
}
print(`OK {string(len(pal_names))} colors`)
return 0