Phase 6f: let = immutable, var = mutable (binding-only)
Bindings now signal mutability the way Rust/Swift do, instead of `let` meaning
"local" and `var` meaning "module-level":
- `let x = e` -> immutable binding; a later `x = …` is a compile error
(`cannot assign to immutable 'x' … use var`).
- `var x = e` -> mutable binding, at local OR module scope (position decides
scope; the keyword decides mutability).
- `const` -> unchanged (compile-time).
Immutability is of the *binding*, not the object: `let n = new Node; n.kind = 1`
is fine (mutation through the reference); only rebinding `n` is rejected. The
check lives in emit_assign — a direct `name =` whose target is a `let` local
(loc_mut == 0) errors; field/index targets and `var`/param/loop bindings are
unaffected.
Delivered as three reseeds so the self-hosting compiler never had to compile
source its own rules would reject:
A) add `var` as a local statement + per-local mutability tracking (loc_mut),
no enforcement;
B) migrate every reassigned `let` -> `var` across the compiler, runtime and
examples (337 declarations), driven by a per-function, string/comment-aware
scan (binding targets only, never `x.f =` / `x[i] =`);
C) turn on the check. bootstrap-cfree (compiler vs its own source) and every
golden build (which splices the runtime) then proved zero reassigned `let`
was missed anywhere.
Also folded in: removed leftover debug instrumentation in block() (a `cur=` /
print_int(777…) trace on the separator-error path) and fixed parse.ludic's stale
header comment (no more `struct`). Reseeded (21711 lines); C-free fixpoint holds;
goldens identical; 17/17; vocab + doc-fences clean.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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38 changed files with 2909 additions and 2778 deletions
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@ -116,11 +116,11 @@ handler Battle phase Update {
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state EnemyTurn {
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if k != 0 {
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let done = 0
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var done = 0
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for (t3) in query [Stats, {Party}] {
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if done == 0 {
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if t3.hp > 0 {
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let ed = max(1, e.atk - t3.def + rng_range(0, 4))
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var ed = max(1, e.atk - t3.def + rng_range(0, 4))
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if t3.guard == 1 { ed = ed / 2; t3.guard = 0 }
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t3.hp = t3.hp - ed
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set_reg(R_EDMG, ed)
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@ -128,7 +128,7 @@ handler Battle phase Update {
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}
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}
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}
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let alive = 0
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var alive = 0
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for (t4) in query [Stats, {Party}] {
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if t4.hp > 0 { alive = alive + 1 }
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}
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