Phase 6f: let = immutable, var = mutable (binding-only)

Bindings now signal mutability the way Rust/Swift do, instead of `let` meaning
"local" and `var` meaning "module-level":

  - `let x = e`  -> immutable binding; a later `x = …` is a compile error
    (`cannot assign to immutable 'x' … use var`).
  - `var x = e`  -> mutable binding, at local OR module scope (position decides
    scope; the keyword decides mutability).
  - `const`      -> unchanged (compile-time).

Immutability is of the *binding*, not the object: `let n = new Node; n.kind = 1`
is fine (mutation through the reference); only rebinding `n` is rejected. The
check lives in emit_assign — a direct `name =` whose target is a `let` local
(loc_mut == 0) errors; field/index targets and `var`/param/loop bindings are
unaffected.

Delivered as three reseeds so the self-hosting compiler never had to compile
source its own rules would reject:
  A) add `var` as a local statement + per-local mutability tracking (loc_mut),
     no enforcement;
  B) migrate every reassigned `let` -> `var` across the compiler, runtime and
     examples (337 declarations), driven by a per-function, string/comment-aware
     scan (binding targets only, never `x.f =` / `x[i] =`);
  C) turn on the check. bootstrap-cfree (compiler vs its own source) and every
     golden build (which splices the runtime) then proved zero reassigned `let`
     was missed anywhere.

Also folded in: removed leftover debug instrumentation in block() (a `cur=` /
print_int(777…) trace on the separator-error path) and fixed parse.ludic's stale
header comment (no more `struct`). Reseeded (21711 lines); C-free fixpoint holds;
goldens identical; 17/17; vocab + doc-fences clean.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-08-27 23:52:59 +03:00
parent 573813609c
commit e1d7797e29
38 changed files with 2909 additions and 2778 deletions

View file

@ -12,9 +12,9 @@ fn ui_arrange(i: int, x: int, y: int) -> void {
let gap = peek32(ui_gap, i)
let innerw = peek32(ui_rw, i) - 2 * pad
let innerh = peek32(ui_rh, i) - 2 * pad
let total = 0
let ng = 0
let grows = 0
var total = 0
var ng = 0
var grows = 0
for c in 0 .. ui_n {
if peek32(ui_parent, c) == i {
if peek32(ui_visible, c) == 1 {
@ -25,16 +25,16 @@ fn ui_arrange(i: int, x: int, y: int) -> void {
}
}
if ng > 1 { total = total + gap * (ng - 1) }
let avail = innerw
var avail = innerw
if dir == 1 { avail = innerh }
let extra = max(avail - total, 0)
let cx = x + pad
let cy = y + pad
var cx = x + pad
var cy = y + pad
for c in 0 .. ui_n {
if peek32(ui_parent, c) == i {
if peek32(ui_visible, c) == 1 {
let kw = peek32(ui_rw, c)
let kh = peek32(ui_rh, c)
var kw = peek32(ui_rw, c)
var kh = peek32(ui_rh, c)
if peek32(ui_grow, c) != 0 {
if grows > 0 {
if dir == 1 { kh = kh + extra / grows } else { kw = kw + extra / grows }
@ -44,13 +44,13 @@ fn ui_arrange(i: int, x: int, y: int) -> void {
poke32(ui_rw, c, kw)
poke32(ui_rh, c, kh)
if dir == 1 {
let ax = x + pad
var ax = x + pad
if al == 1 { ax = x + pad + (innerw - kw) / 2 }
if al == 2 { ax = x + pad + (innerw - kw) }
ui_arrange(c, ax, cy)
cy = cy + kh + gap
} else {
let ay = y + pad
var ay = y + pad
if al == 1 { ay = y + pad + (innerh - kh) / 2 }
if al == 2 { ay = y + pad + (innerh - kh) }
ui_arrange(c, cx, ay)
@ -64,8 +64,8 @@ fn ui_arrange(i: int, x: int, y: int) -> void {
fn ui_layout() -> void {
if ui_active < 0 { return }
ui_measure()
let px = (rt_fbw - peek32(ui_rw, ui_active)) / 2
let py = (rt_fbh - peek32(ui_rh, ui_active)) / 2
var px = (rt_fbw - peek32(ui_rw, ui_active)) / 2
var py = (rt_fbh - peek32(ui_rh, ui_active)) / 2
if peek32(ui_haspos, ui_active) == 1 {
px = peek32(ui_x, ui_active)
py = peek32(ui_y, ui_active)
@ -75,9 +75,9 @@ fn ui_layout() -> void {
# ---- drawing --------------------------------------------------------------
fn ui_lighten(c: int) -> int {
let r = band(shr(c, 16), 255)
let g = band(shr(c, 8), 255)
let b = band(c, 255)
var r = band(shr(c, 16), 255)
var g = band(shr(c, 8), 255)
var b = band(c, 255)
r = r + (255 - r) * 4 / 10
g = g + (255 - g) * 4 / 10
b = b + (255 - b) * 4 / 10
@ -92,7 +92,7 @@ fn ui_draw_node(i: int) -> void {
let rw = peek32(ui_rw, i)
let rh = peek32(ui_rh, i)
let skin = peek32(ui_skin, i)
let focused = 0
var focused = 0
if i == ui_focus { focused = 1 }
if t == WT_PANEL {
@ -104,7 +104,7 @@ fn ui_draw_node(i: int) -> void {
}
}
if t == WT_BUTTON {
let bg = peek32(ui_bg, i)
var bg = peek32(ui_bg, i)
if bg < 0 { bg = 0x2a2a3a }
if focused == 1 { bg = ui_lighten(bg) }
if skin >= 0 {
@ -112,12 +112,12 @@ fn ui_draw_node(i: int) -> void {
} else {
rt_fill_rect(rx, ry, rw, rh, bg)
}
let bc = peek32(ui_border, i)
var bc = peek32(ui_border, i)
if bc < 0 { bc = 0x555577 }
if focused == 1 { bc = 0xffff00 }
rt_frame_rect(rx, ry, rw, rh, bc)
let s = ui_str(i)
let fg = peek32(ui_fg, i)
var fg = peek32(ui_fg, i)
if fg < 0 { fg = 0xffffff }
let font = peek32(ui_font, i)
let size = peek32(ui_size, i)
@ -125,13 +125,13 @@ fn ui_draw_node(i: int) -> void {
}
if t == WT_LABEL {
let s = ui_str(i)
let fg = peek32(ui_fg, i)
var fg = peek32(ui_fg, i)
if fg < 0 { fg = 0xffffff }
let font = peek32(ui_font, i)
let size = peek32(ui_size, i)
let pad = peek32(ui_pad, i)
let tw = ui_tw(font, s, size)
let tx = rx + pad
var tx = rx + pad
let al = peek32(ui_align, i)
if al == 1 { tx = rx + (rw - tw) / 2 }
if al == 2 { tx = rx + rw - pad - tw }
@ -150,7 +150,7 @@ var ui_fl: ptr = ptr_null()
fn ui_focusables() -> int {
if ptr_is_null(ui_fl) { ui_fl = mem_alloc(UI_MAX * 4) }
let n = 0
var n = 0
for i in 0 .. ui_n {
if peek32(ui_focusable, i) == 1 {
if peek32(ui_visible, i) == 1 {
@ -180,7 +180,7 @@ fn rt_ui_tick(k: int) -> void {
ui_focus = 0 - 1
return
}
let cur = 0 - 1
var cur = 0 - 1
for i in 0 .. n {
if peek32(ui_fl, i) == ui_focus { cur = i }
}
@ -218,8 +218,8 @@ fn rt_ui_set_text(id: int, s: str) -> void {
if id < 0 { return }
if id >= ui_n { return }
let base = id * 96
let i = 0
let ch = peek8(s, 0)
var i = 0
var ch = peek8(s, 0)
while ch != 0 {
if i >= 95 { ch = 0 }
if ch != 0 {
@ -236,8 +236,8 @@ fn rt_ui_set_int(id: int, n: int) -> void {
if id < 0 { return }
if id >= ui_n { return }
let base = id * 96
let at = 0
let v = n
var at = 0
var v = n
if v < 0 {
poke8(ui_dyn, base, 45)
at = 1
@ -247,15 +247,15 @@ fn rt_ui_set_int(id: int, n: int) -> void {
poke8(ui_dyn, base + at, 48)
at = at + 1
} else {
let digits = 0
let t = v
var digits = 0
var t = v
while t > 0 {
digits = digits + 1
t = t / 10
}
let p = digits
var p = digits
while p > 0 {
let div = 1
var div = 1
for k in 1 .. p { div = div * 10 }
poke8(ui_dyn, base + at, 48 + (v / div) % 10)
at = at + 1