fix(tools): formatter bracket rules, LSP compiler diagnostics, vocabulary sync
- ludic-fmt: `rows[i]`, `new []int`, `s[a..b]`, `emit(`, `~x`, list-literal
and query-tag braces stay tight; member calls hug their paren
(`Date.new(`, `Prefab.spawn(`); `<< >> & | ^ ~` are operators and
`&& ||` are not — mirrored in ludic_syntax.h, LudicLexer.kt and the
TextMate grammar. 149 of 274 tracked sources failed --check before.
- ludic-lsp: `initializationOptions.compilerDiagnostics` / `compilerPath`
are honoured — on save the document's compilation unit is compiled and
`file:line: error: msg` is published as a "ludicc" diagnostic (the
option had been documented but never implemented); the workspace scan
file is per process; bracket codes spelled as char literals
- Overlay added to LUDIC_PHASES, LudicTokens.kt, ludic-mode.el and the
grammar (the game uses it; check-vocabulary flagged the drift)
- editors: VS Code snippets/package.json/extension.js (`${workspaceFolder}`
and `~` expansion, PATH lookup, Apache-2.0, real repo URL), Neovim root
markers, Helix/Zed/Sublime bin/ paths, Emacs vocabulary, JetBrains
comments; tools/editors/README.md no longer describes C tooling
- .forgejo workflows clone `${{ github.server_url }}/${{ github.repository }}`
so a fork or mirror tests itself; the docs publish pushes the same way
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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@ -17,13 +17,12 @@ jobs:
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steps:
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- name: Check out with history
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env:
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BEFORE: ${{ github.event.before }}
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BASE: ${{ github.base_ref }}
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REPO_URL: ${{ github.server_url }}/${{ github.repository }}.git
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run: |
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set -eu
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git config --global --add safe.directory '*'
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# Full clone so both endpoints of the range are present.
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git clone https://git.workshopsoft.io/workshopsoft/ludic.git .
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git clone "$REPO_URL" .
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git checkout "${GITHUB_SHA}" 2>/dev/null || git checkout "${GITHUB_REF_NAME:-main}"
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- name: Lint the new commits
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