fix(tools): formatter bracket rules, LSP compiler diagnostics, vocabulary sync
- ludic-fmt: `rows[i]`, `new []int`, `s[a..b]`, `emit(`, `~x`, list-literal
and query-tag braces stay tight; member calls hug their paren
(`Date.new(`, `Prefab.spawn(`); `<< >> & | ^ ~` are operators and
`&& ||` are not — mirrored in ludic_syntax.h, LudicLexer.kt and the
TextMate grammar. 149 of 274 tracked sources failed --check before.
- ludic-lsp: `initializationOptions.compilerDiagnostics` / `compilerPath`
are honoured — on save the document's compilation unit is compiled and
`file:line: error: msg` is published as a "ludicc" diagnostic (the
option had been documented but never implemented); the workspace scan
file is per process; bracket codes spelled as char literals
- Overlay added to LUDIC_PHASES, LudicTokens.kt, ludic-mode.el and the
grammar (the game uses it; check-vocabulary flagged the drift)
- editors: VS Code snippets/package.json/extension.js (`${workspaceFolder}`
and `~` expansion, PATH lookup, Apache-2.0, real repo URL), Neovim root
markers, Helix/Zed/Sublime bin/ paths, Emacs vocabulary, JetBrains
comments; tools/editors/README.md no longer describes C tooling
- .forgejo workflows clone `${{ github.server_url }}/${{ github.repository }}`
so a fork or mirror tests itself; the docs publish pushes the same way
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
This commit is contained in:
parent
8fed9add66
commit
e3e1bc7784
26 changed files with 746 additions and 586 deletions
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@ -1,20 +1,18 @@
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# Ludic in your editor
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Everything here is built on one idea: **write the language knowledge once, in C,
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and let every editor talk to it.** There is one lexer, one vocabulary, one
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Everything here is built on one idea: **write the language knowledge once, in
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Ludic, and let every editor talk to it.** There is one vocabulary, one
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formatter and one language server. VS Code and JetBrains get first-class plugins
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because those are the two that were asked for; every other editor gets the same
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capabilities by pointing at the same binary.
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```
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tools/ludic-tools/ the actual language knowledge, in C, no dependencies
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ludic_syntax.h lexer + the vocabulary — the source of truth
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ludic_fmt.h comment-preserving formatter
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ludic_index.h error-tolerant reader: declarations, bindings, scopes
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ludic_workspace.h multi-file model: imports, compilation units, Markdown
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ludic_json.h just enough JSON for LSP
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ludic_fmt_main.c -> bin/ludic-fmt
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ludic_lsp.c -> bin/ludic-lsp
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tools/ludic-tools/ the actual language knowledge, in Ludic
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ludic_syntax.h the vocabulary tables (keywords, operators, builtins)
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that the formatter, the server and the vocabulary
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check all read — the source of truth
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fmt.ludic -> bin/ludic-fmt token-based, comment-preserving formatter
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lsp.ludic -> bin/ludic-lsp the language server (LSP 3.17)
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tools/editors/
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shared/ TextMate grammar + Markdown injection + language config
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@ -10,19 +10,23 @@
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;;; Code:
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;; The vocabulary mirrors tools/ludic-tools/ludic_syntax.h; that header is the reference.
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(defconst ludic--declaration-keywords
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'("program" "import" "property" "struct" "model" "enum" "ui"
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"const" "var" "fn" "extern" "handler" "entry"))
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'("program" "import" "property" "model" "enum" "ui" "namespace"
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"const" "var" "function" "extern" "handler" "entry" "event" "scene" "test" "prefab"))
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(defconst ludic--clause-keywords
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'("phase" "query" "reads" "writes"))
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'("phase" "query" "on" "cancellable" "public" "layer" "start" "shows" "lasts" "loads" "then" "export" "internal"))
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(defconst ludic--statement-keywords
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'("let" "return" "if" "else" "when" "while" "for" "in" "spawn" "despawn"
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"match" "machine" "state" "become" "enter" "where" "and" "or"))
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'("let" "return" "if" "else" "while" "for" "in" "spawn" "despawn"
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"enable" "disable" "attach" "detach" "match" "machine" "state" "become" "where"
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"and" "or" "not" "break" "continue" "new" "emit" "cancel" "try"))
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(defconst ludic--types '("int" "fixed" "bool" "entity" "str" "ptr" "void"))
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(defconst ludic--phases '("Start" "Input" "FixedUpdate" "Update" "LateUpdate" "Render"))
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(defconst ludic--types
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'("int" "long" "fixed" "countdown" "bool" "entity" "string" "pointer" "byte"
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"words" "fixeds" "pointers" "Vector" "IVec2" "Rect" "void"))
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(defconst ludic--phases '("Start" "Input" "FixedUpdate" "Update" "LateUpdate" "Render" "Overlay"))
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(defconst ludic-font-lock-keywords
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(list
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@ -31,7 +35,7 @@
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(cons (regexp-opt ludic--statement-keywords 'symbols) 'font-lock-keyword-face)
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(cons (regexp-opt ludic--types 'symbols) 'font-lock-type-face)
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(cons (regexp-opt ludic--phases 'symbols) 'font-lock-builtin-face)
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(cons "\\_<\\(true\\|false\\)\\_>" 'font-lock-constant-face)
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(cons "\\_<\\(true\\|false\\|null\\)\\_>" 'font-lock-constant-face)
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(cons "@[A-Za-z_][A-Za-z0-9_]*" 'font-lock-preprocessor-face)
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;; components, archetypes, scenes and UI handles are Capitalised by convention
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(cons "\\_<[A-Z][A-Za-z0-9_]*\\_>" 'font-lock-type-face)
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@ -10,7 +10,7 @@ comment-token = "#"
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indent = { tab-width = 2, unit = " " }
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language-servers = ["ludic-lsp"]
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auto-format = true
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roots = ["build.sh", "LANGUAGE.md", ".git"]
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roots = ["package.ludic", "LANGUAGE.md", ".git"]
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[language-server.ludic-lsp]
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command = "ludic-lsp"
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@ -35,7 +35,7 @@ class LudicBraceMatcher : PairedBraceMatcher {
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private companion object {
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// Structural braces only: a record literal shares the token type, so
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// marking them all structural would make the "matched brace" gutter
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// noisy inside `spawn Hero { Pos = { x = 1 } }`.
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// noisy inside `spawn Hero { Pos { x: 1 } }`.
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val PAIRS = arrayOf(
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BracePair(LudicTokens.BRACE, LudicTokens.BRACE, true),
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BracePair(LudicTokens.BRACKET, LudicTokens.BRACKET, false),
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@ -7,7 +7,7 @@ import com.intellij.psi.tree.IElementType
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/**
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* A hand-written lexer matching tools/ludic-tools/ludic_syntax.h token for
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* token. Hand-written rather than generated because the grammar is small, the
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* rules are the ones the C lexer already implements, and keeping the two
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* rules are the ones the shared header already implements, and keeping the two
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* readable side by side is worth more here than a JFlex spec.
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*
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* It must never throw and never fail to advance: the IDE lexes half-typed text
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@ -142,7 +142,7 @@ class LudicLexer : LexerBase() {
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}
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private companion object {
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val TWO_CHAR_OPS = setOf("->", "+=", "-=", "*=", "/=", "==", "!=", "<=", ">=", "&&", "||", "..", "=>")
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const val SINGLE_CHAR_OPS = "+-*/%<>=:.!@;"
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val TWO_CHAR_OPS = setOf("->", "+=", "-=", "*=", "/=", "==", "!=", "<=", ">=", "<<", ">>", "..", "=>")
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const val SINGLE_CHAR_OPS = "+-*/%<>=:.!@;&|^~"
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}
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}
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@ -17,7 +17,7 @@ import java.io.File
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/**
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* Where to find the toolchain. Both paths may be left blank, in which case the
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* plugin looks under the project root for what tools/build-tools.sh produces —
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* plugin looks under the project root for what `bin/x tools` produces —
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* which is the case for anyone working in the Ludic repository itself.
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*/
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@Service(Service.Level.PROJECT)
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@ -110,7 +110,7 @@ class LudicConnectionProvider(private val project: Project) : ProcessStreamConne
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}
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append(" and on PATH.\n")
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}
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append("\nBuild it with ./tools/build-tools.sh from the repository root, ")
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append("\nBuild it with `bin/x tools` from the repository root, ")
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append("or set the path in Settings | Languages & Frameworks | Ludic. ")
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append("Syntax highlighting works without it; completion and diagnostics do not.")
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}
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@ -20,8 +20,8 @@ object LudicTokens {
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val IDENTIFIER = LudicTokenType("IDENTIFIER")
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val TYPE_NAME = LudicTokenType("TYPE_NAME") // Capitalised: component, archetype, scene
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val KEYWORD = LudicTokenType("KEYWORD")
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val DECL_KEYWORD = LudicTokenType("DECL_KEYWORD") // game, component, system, function, ...
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val CLAUSE = LudicTokenType("CLAUSE") // phase, query, reads, writes, ...
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val DECL_KEYWORD = LudicTokenType("DECL_KEYWORD") // program, property, model, handler, function, ...
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val CLAUSE = LudicTokenType("CLAUSE") // phase, query, on, layer, ...
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val PRIMITIVE = LudicTokenType("PRIMITIVE") // int, fixed, bool, entity, string, pointer, void
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val PHASE = LudicTokenType("PHASE") // Start, Update, Render, ...
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val BOOLEAN = LudicTokenType("BOOLEAN")
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@ -53,7 +53,7 @@ object LudicVocabulary {
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"and", "or", "not", "break", "continue", "new", "emit", "cancel", "try"
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)
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val PRIMITIVES = setOf("int", "long", "fixed", "countdown", "bool", "entity", "string", "pointer", "byte", "words", "fixeds", "pointers", "Vector", "IVec2", "Rect", "void")
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val PHASES = setOf("Start", "Input", "FixedUpdate", "Update", "LateUpdate", "Render")
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val PHASES = setOf("Start", "Input", "FixedUpdate", "Update", "LateUpdate", "Render", "Overlay")
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val WIDGETS = setOf("panel", "col", "row", "label", "button", "image", "spacer")
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val BUILTINS = setOf(
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@ -67,7 +67,7 @@
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name="Ludic"
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factoryClass="io.ludic.ide.LudicLanguageServerFactory">
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<description><![CDATA[
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The Ludic language server. Built by <code>tools/build-tools.sh</code>.
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The Ludic language server. Built by <code>bin/x tools</code>.
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]]></description>
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</server>
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<languageMapping language="Ludic" serverId="ludic"/>
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@ -3,7 +3,7 @@
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-- :lua require('ludic').setup()
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-- -- or, from init.lua:
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-- vim.opt.runtimepath:append('/path/to/gpp/tools/editors/neovim')
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-- require('ludic').setup({ server = '/path/to/gpp/build/ludic-lsp' })
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-- require('ludic').setup({ server = '/path/to/gpp/bin/ludic-lsp' })
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--
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-- Highlighting here comes from the language server's semantic tokens, which
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-- Neovim applies natively -- there is no tree-sitter grammar to install and no
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@ -43,7 +43,7 @@ function M.setup(opts)
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end,
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})
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local root_markers = { 'build.sh', 'LANGUAGE.md', '.git' }
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local root_markers = { 'package.ludic', 'LANGUAGE.md', '.git' }
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local function root_dir(fname)
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local found = vim.fs.find(root_markers, { path = vim.fs.dirname(fname), upward = true })[1]
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@ -57,10 +57,10 @@ function M.setup(opts)
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callback = function(args)
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local root = root_dir(vim.api.nvim_buf_get_name(args.buf))
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local server = opts.server or find_executable(
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{ 'ludic-lsp' }, { root }, { 'build', 'tools/build', 'bin', '.' })
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{ 'ludic-lsp' }, { root }, { 'bin', 'build', '.' })
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if not server then return end
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local compiler = opts.compiler or find_executable(
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{ 'ludicc' }, { root }, { 'build', 'bin', '.' }) or ''
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{ 'ludicc' }, { root }, { 'bin', 'build', '.' }) or ''
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vim.lsp.start({
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name = 'ludic-lsp',
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@ -12,7 +12,7 @@
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],
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"surroundingPairs": [["{", "}"], ["[", "]"], ["(", ")"], ["\"", "\""]],
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"indentationRules": {
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"increaseIndentPattern": "^((?!//).)*(\\{[^}\"']*|\\([^)\"']*|\\[[^\\]\"']*)$",
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"increaseIndentPattern": "^((?!#).)*(\\{[^}\"']*|\\([^)\"']*|\\[[^\\]\"']*)$",
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"decreaseIndentPattern": "^\\s*[}\\])].*$"
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},
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"onEnterRules": [
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@ -133,12 +133,20 @@
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}
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},
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{
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"match": "\\b(enter)\\s+([A-Za-z_][A-Za-z0-9_]*)",
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"match": "\\b(become)\\s+([A-Za-z_][A-Za-z0-9_]*)",
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"captures": {
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"1": { "name": "keyword.control.enter.ludic" },
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"1": { "name": "keyword.control.become.ludic" },
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"2": { "name": "entity.name.type.scene.ludic" }
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}
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},
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{
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"match": "\\b(scene|prefab|event)\\s+(cancellable\\s+)?([A-Za-z_][A-Za-z0-9_]*)",
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"captures": {
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"1": { "name": "storage.type.ludic" },
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"2": { "name": "keyword.other.clause.ludic" },
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"3": { "name": "entity.name.type.ludic" }
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}
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},
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{
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"match": "\\b(spawn)\\s+([A-Za-z_][A-Za-z0-9_]*)",
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"captures": {
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@ -172,29 +180,29 @@
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},
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"keyword": {
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"patterns": [
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{ "name": "keyword.control.ludic", "match": "\\b(if|else|while|for|in|match|machine|prefab|become|return|spawn|despawn|enable|disable|where|break|continue|new|try)\\b" },
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{ "name": "keyword.control.ludic", "match": "\\b(if|else|while|for|in|match|machine|become|return|spawn|despawn|enable|disable|attach|detach|emit|cancel|where|break|continue|new|try)\\b" },
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{ "name": "keyword.operator.logical.ludic", "match": "\\b(and|or|not)\\b" },
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{ "name": "keyword.other.clause.ludic", "match": "\\b(phase|query|on)\\b" },
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{ "name": "keyword.other.clause.ludic", "match": "\\b(phase|query|on|cancellable|public|layer|start|shows|lasts|loads|then|export|internal)\\b" },
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{ "name": "keyword.other.ludic", "match": "\\b(import|extern)\\b" },
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{ "name": "storage.type.ludic", "match": "\\b(program|property|model|namespace|enum|ui|const|var|let|function|handler|entry|state|test)\\b" },
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{ "name": "storage.type.ludic", "match": "\\b(program|property|model|prefab|namespace|enum|ui|const|var|let|function|handler|entry|event|scene|state|test)\\b" },
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{ "name": "support.type.primitive.ludic", "match": "\\b(int|long|fixed|countdown|bool|entity|string|pointer|byte|words|fixeds|pointers|Vector|IVec2|Rect|void)\\b" },
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{ "name": "constant.language.boolean.ludic", "match": "\\b(true|false|null)\\b" },
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{ "name": "constant.language.phase.ludic", "match": "\\b(Start|Input|FixedUpdate|Update|LateUpdate|Render)\\b" }
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{ "name": "constant.language.phase.ludic", "match": "\\b(Start|Input|FixedUpdate|Update|LateUpdate|Render|Overlay)\\b" }
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]
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},
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"widget": {
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"patterns": [
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{
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"comment": "widget types, recognised by the props or the child block that follow them",
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"comment": "widget types, recognised by the `key: value` props or the child block that follow them",
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"name": "support.class.widget.ludic",
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"match": "\\b(panel|col|row|label|button|image|spacer)\\b(?=\\s*(\\{|[a-z][A-Za-z0-9_]*\\s*=|$))"
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"match": "\\b(panel|col|row|label|button|image|spacer)\\b(?=\\s*(\\{|[a-z][A-Za-z0-9_]*\\s*:|$))"
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},
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{
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"comment": "widget props are written tight (id=Root); an assignment is written x = 1",
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"match": "\\b([a-z][A-Za-z0-9_]*)(=)(?!=)",
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"comment": "a widget prop or a named argument: `id: Root`, `x: 10`",
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"match": "\\b([a-z][A-Za-z0-9_]*)(:)(?=\\s)",
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"captures": {
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"1": { "name": "variable.parameter.widget.ludic" },
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"2": { "name": "keyword.operator.assignment.ludic" }
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"1": { "name": "variable.parameter.ludic" },
|
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"2": { "name": "punctuation.separator.ludic" }
|
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}
|
||||
}
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]
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|
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@ -20,10 +20,10 @@ Sublime reads TextMate grammars directly, so the shared grammar works as-is.
|
|||
"clients": {
|
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"ludic": {
|
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"enabled": true,
|
||||
"command": ["/path/to/gpp/build/ludic-lsp", "--stdio"],
|
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"command": ["/path/to/gpp/bin/ludic-lsp", "--stdio"],
|
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"selector": "source.ludic | text.html.markdown",
|
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"initializationOptions": {
|
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"compilerPath": "/path/to/gpp/build/ludicc",
|
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"compilerPath": "/path/to/gpp/bin/ludicc",
|
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"compilerDiagnostics": true,
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"indentSize": 2
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||||
}
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||||
|
|
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|
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@ -37,9 +37,9 @@ Format on save:
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|||
|
||||
## Settings
|
||||
|
||||
- `ludic.server.path` — where `ludic-lsp` lives. Empty = search `bin/`, then `PATH`.
|
||||
- `ludic.server.path` — where `ludic-lsp` lives (`~` and `${workspaceFolder}` expand). Empty = search `bin/`, then `PATH`.
|
||||
- `ludic.server.enabled` — turn the server off and keep only static highlighting.
|
||||
- `ludic.compilerPath` — where `ludicc` lives, for on-save diagnostics.
|
||||
- `ludic.compilerPath` — where `ludicc` lives, for on-save diagnostics (`~` and `${workspaceFolder}` expand).
|
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- `ludic.compilerDiagnostics` — whether to run the compiler at all.
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- `ludic.indentSize` — spaces per level for the formatter.
|
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- `ludic.trace.server` — log LSP traffic (`Ludic: Show Language Server Log`).
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@
|
|||
],
|
||||
"surroundingPairs": [["{", "}"], ["[", "]"], ["(", ")"], ["\"", "\""]],
|
||||
"indentationRules": {
|
||||
"increaseIndentPattern": "^((?!//).)*(\\{[^}\"']*|\\([^)\"']*|\\[[^\\]\"']*)$",
|
||||
"increaseIndentPattern": "^((?!#).)*(\\{[^}\"']*|\\([^)\"']*|\\[[^\\]\"']*)$",
|
||||
"decreaseIndentPattern": "^\\s*[}\\])].*$"
|
||||
},
|
||||
"onEnterRules": [
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@
|
|||
"description": "Ludic language support: syntax highlighting, formatting, and the ludic-lsp language server. Also highlights ```ludic fences in Markdown.",
|
||||
"version": "1.0.0",
|
||||
"publisher": "ludic",
|
||||
"license": "MIT",
|
||||
"license": "Apache-2.0",
|
||||
"engines": {
|
||||
"vscode": "^1.75.0"
|
||||
},
|
||||
|
|
@ -90,7 +90,7 @@
|
|||
"ludic.server.path": {
|
||||
"type": "string",
|
||||
"default": "",
|
||||
"markdownDescription": "Path to the `ludic-lsp` binary. Empty means: look in `build/ludic-lsp` under each workspace folder, then on `PATH`."
|
||||
"markdownDescription": "Path to the `ludic-lsp` binary; `~` and `${workspaceFolder}` are expanded. Empty means: look in `bin/ludic-lsp` under each workspace folder, then on `PATH`."
|
||||
},
|
||||
"ludic.server.enabled": {
|
||||
"type": "boolean",
|
||||
|
|
@ -100,7 +100,7 @@
|
|||
"ludic.compilerPath": {
|
||||
"type": "string",
|
||||
"default": "",
|
||||
"markdownDescription": "Path to `ludicc`. The server shells out to it for authoritative diagnostics on save. Empty means `build/ludicc` under the workspace."
|
||||
"markdownDescription": "Path to `ludicc`; `~` and `${workspaceFolder}` are expanded. The server runs it on save for the compiler's own diagnostics. Empty means `bin/ludicc` under the workspace, then `PATH`."
|
||||
},
|
||||
"ludic.compilerDiagnostics": {
|
||||
"type": "boolean",
|
||||
|
|
@ -153,6 +153,6 @@
|
|||
},
|
||||
"repository": {
|
||||
"type": "git",
|
||||
"url": "https://example.invalid/ludic"
|
||||
"url": "https://git.workshopsoft.io/workshopsoft/ludic"
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,53 +1,52 @@
|
|||
{
|
||||
"game": {
|
||||
"prefix": "game",
|
||||
"body": ["game ${1:Name} {", "\t$0", "}"],
|
||||
"description": "A game unit — compiles to an executable."
|
||||
"program": {
|
||||
"prefix": "program",
|
||||
"body": ["program ${1:Name} {", "\t$0", "}"],
|
||||
"description": "A program: one block of declarations that compiles to an executable."
|
||||
},
|
||||
"module": {
|
||||
"prefix": "module",
|
||||
"body": ["module ${1:Name} {", "\t$0", "}"],
|
||||
"description": "A library unit — compiles to a shared library, no frame loop."
|
||||
"property": {
|
||||
"prefix": "property",
|
||||
"body": ["property ${1:Name} { ${2:x}: ${3:int} = ${4:0} }"],
|
||||
"description": "A property: typed fields with defaults — a per-entity component, or a record made with `new`."
|
||||
},
|
||||
"component": {
|
||||
"prefix": "component",
|
||||
"body": ["component ${1:Name} { ${2:x}: ${3:int} = ${4:0} }"],
|
||||
"description": "A component: typed per-entity fields."
|
||||
"model": {
|
||||
"prefix": "model",
|
||||
"body": ["model ${1:Name} { ${2:Position} }"],
|
||||
"description": "An entity kind bundling a fixed set of properties."
|
||||
},
|
||||
"archetype": {
|
||||
"prefix": "archetype",
|
||||
"body": ["archetype ${1:Name} {", "\t${2:Pos}", "}"],
|
||||
"description": "An entity kind bundling a fixed set of components."
|
||||
"prefab": {
|
||||
"prefix": "prefab",
|
||||
"body": ["prefab ${1:Name}: ${2:Model} { ${3:Stats} { ${4:hp}: ${5:30} } }"],
|
||||
"description": "A model with preset property fields; `spawn` adds only what differs."
|
||||
},
|
||||
"system": {
|
||||
"prefix": "system",
|
||||
"handler": {
|
||||
"prefix": "handler",
|
||||
"body": [
|
||||
"system ${1:Name} phase ${2|Start,Input,FixedUpdate,Update,LateUpdate,Render|} {",
|
||||
"handler ${1:Name} phase ${2|Start,Input,FixedUpdate,Update,LateUpdate,Render,Overlay|} {",
|
||||
"\t$0",
|
||||
"}"
|
||||
],
|
||||
"description": "A system that runs once per tick in its phase."
|
||||
"description": "A handler that runs once per tick in its phase."
|
||||
},
|
||||
"system with query": {
|
||||
"prefix": "systemq",
|
||||
"handler with query": {
|
||||
"prefix": "handlerq",
|
||||
"body": [
|
||||
"system ${1:Name} phase ${2|Update,FixedUpdate,LateUpdate,Render,Input|}",
|
||||
" query (${3:p}) [${4:Pos}]",
|
||||
"{",
|
||||
"@Queries(these: [${1:Position}])",
|
||||
"handler ${2:Name} phase ${3|Update,FixedUpdate,LateUpdate,Render,Input|} {",
|
||||
"\t$0",
|
||||
"}"
|
||||
],
|
||||
"description": "A system whose body runs once per matching entity."
|
||||
"description": "A handler whose body runs once per matching entity, each property bound by name."
|
||||
},
|
||||
"for query": {
|
||||
"prefix": "forq",
|
||||
"body": ["for (${1:p}) in query [${2:Pos}] {", "\t$0", "}"],
|
||||
"body": ["for (${1:p}) in query [${2:Position}] {", "\t$0", "}"],
|
||||
"description": "Iterate every entity matching a query."
|
||||
},
|
||||
"spawn": {
|
||||
"prefix": "spawn",
|
||||
"body": ["spawn ${1:Kind} {", "\t${2:Pos} = { ${3:x} = ${4:0} }", "}"],
|
||||
"description": "Create an entity of an archetype."
|
||||
"body": ["spawn ${1:Kind} { ${2:Position} { ${3:x}: ${4:0} } }"],
|
||||
"description": "Create an entity of a model or prefab."
|
||||
},
|
||||
"scene": {
|
||||
"prefix": "scene",
|
||||
|
|
@ -59,18 +58,18 @@
|
|||
"\t}",
|
||||
"}"
|
||||
],
|
||||
"description": "A scene with lifecycle hooks and one layer of systems."
|
||||
"description": "A scene with lifecycle hooks and one layer of handlers."
|
||||
},
|
||||
"ui": {
|
||||
"prefix": "ui",
|
||||
"body": [
|
||||
"ui ${1:Name} {",
|
||||
"\tpanel id=${2:Root} pad=16 gap=6 align=center {",
|
||||
"\tpanel id: ${2:Root} pad: 16 gap: 6 align: center {",
|
||||
"\t\t$0",
|
||||
"\t}",
|
||||
"}"
|
||||
],
|
||||
"description": "A retained UI tree."
|
||||
"description": "A retained UI tree, declared as data."
|
||||
},
|
||||
"match": {
|
||||
"prefix": "match",
|
||||
|
|
@ -80,17 +79,32 @@
|
|||
"machine": {
|
||||
"prefix": "machine",
|
||||
"body": [
|
||||
"machine reg(${1:R_PHASE}) {",
|
||||
"\tstate ${2:Idle} = 0 {",
|
||||
"machine ${1:state} {",
|
||||
"\tstate ${2:Idle} {",
|
||||
"\t\t$0",
|
||||
"\t}",
|
||||
"}"
|
||||
],
|
||||
"description": "A state machine over a register."
|
||||
"description": "A state machine over an enum-typed variable; `become` transitions."
|
||||
},
|
||||
"extern fn": {
|
||||
"event": {
|
||||
"prefix": "event",
|
||||
"body": ["event ${1:Name} { ${2:amount}: int = 0 }"],
|
||||
"description": "An event payload; fire it with `emit`, listen with `@On`."
|
||||
},
|
||||
"listener": {
|
||||
"prefix": "on",
|
||||
"body": ["@On(${1:Event}) handler ${2:Name} { $0 }"],
|
||||
"description": "A listener on an event, its payload fields bound by name."
|
||||
},
|
||||
"namespace": {
|
||||
"prefix": "namespace",
|
||||
"body": ["namespace ${1:Name} {", "\texport function ${2:method}() -> ${3:void} { $0 }", "}"],
|
||||
"description": "A block of functions callable as Name.method(); `internal` keeps a helper private."
|
||||
},
|
||||
"extern function": {
|
||||
"prefix": "extern",
|
||||
"body": ["extern fn ${1:name}(${2:a}: ${3:int}) -> ${4:int} = \"${5:c_symbol}\""],
|
||||
"body": ["extern function ${1:name}(${2:a}: ${3:int}) -> ${4:int} = \"${5:c_symbol}\""],
|
||||
"description": "Bind a C symbol through the FFI."
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -19,7 +19,7 @@ let output = null;
|
|||
/** Where the language server might be, in the order we should look. */
|
||||
function resolveServer(folders) {
|
||||
const configured = vscode.workspace.getConfiguration('ludic').get('server.path');
|
||||
if (configured) return expand(configured);
|
||||
if (configured) return expand(configured, folders);
|
||||
|
||||
const names = ['ludic-lsp', 'ludic-lsp.exe'];
|
||||
for (const folder of folders) {
|
||||
|
|
@ -43,18 +43,26 @@ function resolveServer(folders) {
|
|||
|
||||
function resolveCompiler(folders) {
|
||||
const configured = vscode.workspace.getConfiguration('ludic').get('compilerPath');
|
||||
if (configured) return expand(configured);
|
||||
if (configured) return expand(configured, folders);
|
||||
for (const folder of folders) {
|
||||
for (const rel of ['bin', 'build']) {
|
||||
const p = path.join(folder.uri.fsPath, rel, 'ludicc');
|
||||
if (isExecutable(p)) return p;
|
||||
}
|
||||
}
|
||||
for (const dir of (process.env.PATH || '').split(path.delimiter)) {
|
||||
const p = path.join(dir, 'ludicc');
|
||||
if (isExecutable(p)) return p;
|
||||
}
|
||||
return '';
|
||||
}
|
||||
|
||||
function expand(p) {
|
||||
return p.startsWith('~') ? path.join(os.homedir(), p.slice(1)) : p;
|
||||
/** A configured path may use `~` and `${workspaceFolder}`, so a project can point
|
||||
* at a sibling checkout without hard-coding one machine's home directory. */
|
||||
function expand(p, folders) {
|
||||
const root = folders && folders.length ? folders[0].uri.fsPath : '';
|
||||
const withRoot = p.replace(/\$\{workspaceFolder\}/g, root);
|
||||
return withRoot.startsWith('~') ? path.join(os.homedir(), withRoot.slice(1)) : withRoot;
|
||||
}
|
||||
|
||||
function isExecutable(p) {
|
||||
|
|
|
|||
|
|
@ -133,12 +133,20 @@
|
|||
}
|
||||
},
|
||||
{
|
||||
"match": "\\b(enter)\\s+([A-Za-z_][A-Za-z0-9_]*)",
|
||||
"match": "\\b(become)\\s+([A-Za-z_][A-Za-z0-9_]*)",
|
||||
"captures": {
|
||||
"1": { "name": "keyword.control.enter.ludic" },
|
||||
"1": { "name": "keyword.control.become.ludic" },
|
||||
"2": { "name": "entity.name.type.scene.ludic" }
|
||||
}
|
||||
},
|
||||
{
|
||||
"match": "\\b(scene|prefab|event)\\s+(cancellable\\s+)?([A-Za-z_][A-Za-z0-9_]*)",
|
||||
"captures": {
|
||||
"1": { "name": "storage.type.ludic" },
|
||||
"2": { "name": "keyword.other.clause.ludic" },
|
||||
"3": { "name": "entity.name.type.ludic" }
|
||||
}
|
||||
},
|
||||
{
|
||||
"match": "\\b(spawn)\\s+([A-Za-z_][A-Za-z0-9_]*)",
|
||||
"captures": {
|
||||
|
|
@ -172,29 +180,29 @@
|
|||
},
|
||||
"keyword": {
|
||||
"patterns": [
|
||||
{ "name": "keyword.control.ludic", "match": "\\b(if|else|while|for|in|match|machine|prefab|become|return|spawn|despawn|enable|disable|where|break|continue|new|try)\\b" },
|
||||
{ "name": "keyword.control.ludic", "match": "\\b(if|else|while|for|in|match|machine|become|return|spawn|despawn|enable|disable|attach|detach|emit|cancel|where|break|continue|new|try)\\b" },
|
||||
{ "name": "keyword.operator.logical.ludic", "match": "\\b(and|or|not)\\b" },
|
||||
{ "name": "keyword.other.clause.ludic", "match": "\\b(phase|query|on)\\b" },
|
||||
{ "name": "keyword.other.clause.ludic", "match": "\\b(phase|query|on|cancellable|public|layer|start|shows|lasts|loads|then|export|internal)\\b" },
|
||||
{ "name": "keyword.other.ludic", "match": "\\b(import|extern)\\b" },
|
||||
{ "name": "storage.type.ludic", "match": "\\b(program|property|model|namespace|enum|ui|const|var|let|function|handler|entry|state|test)\\b" },
|
||||
{ "name": "storage.type.ludic", "match": "\\b(program|property|model|prefab|namespace|enum|ui|const|var|let|function|handler|entry|event|scene|state|test)\\b" },
|
||||
{ "name": "support.type.primitive.ludic", "match": "\\b(int|long|fixed|countdown|bool|entity|string|pointer|byte|words|fixeds|pointers|Vector|IVec2|Rect|void)\\b" },
|
||||
{ "name": "constant.language.boolean.ludic", "match": "\\b(true|false|null)\\b" },
|
||||
{ "name": "constant.language.phase.ludic", "match": "\\b(Start|Input|FixedUpdate|Update|LateUpdate|Render)\\b" }
|
||||
{ "name": "constant.language.phase.ludic", "match": "\\b(Start|Input|FixedUpdate|Update|LateUpdate|Render|Overlay)\\b" }
|
||||
]
|
||||
},
|
||||
"widget": {
|
||||
"patterns": [
|
||||
{
|
||||
"comment": "widget types, recognised by the props or the child block that follow them",
|
||||
"comment": "widget types, recognised by the `key: value` props or the child block that follow them",
|
||||
"name": "support.class.widget.ludic",
|
||||
"match": "\\b(panel|col|row|label|button|image|spacer)\\b(?=\\s*(\\{|[a-z][A-Za-z0-9_]*\\s*=|$))"
|
||||
"match": "\\b(panel|col|row|label|button|image|spacer)\\b(?=\\s*(\\{|[a-z][A-Za-z0-9_]*\\s*:|$))"
|
||||
},
|
||||
{
|
||||
"comment": "widget props are written tight (id=Root); an assignment is written x = 1",
|
||||
"match": "\\b([a-z][A-Za-z0-9_]*)(=)(?!=)",
|
||||
"comment": "a widget prop or a named argument: `id: Root`, `x: 10`",
|
||||
"match": "\\b([a-z][A-Za-z0-9_]*)(:)(?=\\s)",
|
||||
"captures": {
|
||||
"1": { "name": "variable.parameter.widget.ludic" },
|
||||
"2": { "name": "keyword.operator.assignment.ludic" }
|
||||
"1": { "name": "variable.parameter.ludic" },
|
||||
"2": { "name": "punctuation.separator.ludic" }
|
||||
}
|
||||
}
|
||||
]
|
||||
|
|
|
|||
|
|
@ -1,9 +1,9 @@
|
|||
# Ludic for Zed
|
||||
|
||||
Zed extensions want a Tree-sitter grammar for highlighting, which this toolchain
|
||||
deliberately does not ship — the vocabulary lives in one C header and is exposed
|
||||
through the language server's semantic tokens instead, so there is no second
|
||||
grammar to keep honest.
|
||||
deliberately does not ship — the vocabulary lives in one shared header and is
|
||||
exposed through the language server's semantic tokens instead, so there is no
|
||||
second grammar to keep honest.
|
||||
|
||||
That is enough for Zed: point it at `ludic-lsp` and highlighting, completion,
|
||||
diagnostics and formatting all arrive over LSP.
|
||||
|
|
@ -14,9 +14,9 @@ Add to `~/.config/zed/settings.json`:
|
|||
{
|
||||
"lsp": {
|
||||
"ludic-lsp": {
|
||||
"binary": { "path": "/path/to/gpp/build/ludic-lsp", "arguments": ["--stdio"] },
|
||||
"binary": { "path": "/path/to/gpp/bin/ludic-lsp", "arguments": ["--stdio"] },
|
||||
"initialization_options": {
|
||||
"compilerPath": "/path/to/gpp/build/ludicc",
|
||||
"compilerPath": "/path/to/gpp/bin/ludicc",
|
||||
"compilerDiagnostics": true,
|
||||
"indentSize": 2
|
||||
}
|
||||
|
|
|
|||
|
|
@ -40,27 +40,27 @@ program LudicFmt {
|
|||
file_close(f)
|
||||
return buf
|
||||
}
|
||||
function cstr_len(s: pointer) -> int { var n = 0; while s[n] != 0 { n = n + 1 }; return n }
|
||||
function char_is_digit(c: int) -> bool { return c >= 48 and c <= 57 }
|
||||
function cstr_len(s: pointer) -> int { var n = 0; while s[n] != 0 { n += 1 }; return n }
|
||||
function char_is_digit(c: int) -> bool { return c >= '0' and c <= '9' }
|
||||
function char_is_alpha(c: int) -> bool {
|
||||
if c >= 65 and c <= 90 { return true }
|
||||
if c >= 97 and c <= 122 { return true }
|
||||
return c == 95
|
||||
if c >= 'A' and c <= 'Z' { return true }
|
||||
if c >= 'a' and c <= 'z' { return true }
|
||||
return c == '_'
|
||||
}
|
||||
function char_is_alnum(c: int) -> bool { return char_is_alpha(c) or char_is_digit(c) }
|
||||
function char_is_hex(c: int) -> bool { return char_is_digit(c) or (c >= 97 and c <= 102) or (c >= 65 and c <= 70) }
|
||||
function char_is_hex(c: int) -> bool { return char_is_digit(c) or (c >= 'a' and c <= 'f') or (c >= 'A' and c <= 'F') }
|
||||
function itoa(v: int) -> pointer {
|
||||
if v == 0 { let z = bytes(2); z[0] = 48; z[1] = 0; return z }
|
||||
if v == 0 { let z = bytes(2); z[0] = '0'; z[1] = 0; return z }
|
||||
var neg = false; var x = v
|
||||
if x < 0 { neg = true; x = 0 - x }
|
||||
if x < 0 { neg = true; x = -x }
|
||||
let tmp = bytes(16); var n = 0
|
||||
while x > 0 { tmp[n] = 48 + x % 10; x = x / 10; n = n + 1 }
|
||||
while x > 0 { tmp[n] = 48 + x % 10; x /= 10; n += 1 }
|
||||
var total = n
|
||||
if neg { total = total + 1 }
|
||||
if neg { total += 1 }
|
||||
let out = bytes(total + 1); var k = 0
|
||||
if neg { out[0] = 45; k = 1 }
|
||||
if neg { out[0] = '-'; k = 1 }
|
||||
var i = 0
|
||||
while i < n { out[k + i] = tmp[n - 1 - i]; i = i + 1 }
|
||||
while i < n { out[k + i] = tmp[n - 1 - i]; i += 1 }
|
||||
out[total] = 0
|
||||
return out
|
||||
}
|
||||
|
|
@ -70,15 +70,15 @@ program LudicFmt {
|
|||
function buf_new() -> Buf { let b = new Buf; b.cap = 256; b.data = bytes(b.cap); b.len = 0; return b }
|
||||
function buf_ensure(b: Buf, extra: int) -> void {
|
||||
if b.len + extra + 1 <= b.cap { return }
|
||||
while b.len + extra + 1 > b.cap { b.cap = b.cap * 2 }
|
||||
while b.len + extra + 1 > b.cap { b.cap *= 2 }
|
||||
b.data = resize(b.data, b.cap)
|
||||
}
|
||||
function buf_putc(b: Buf, c: int) -> void { buf_ensure(b, 1); b.data[b.len] = c; b.len = b.len + 1 }
|
||||
function buf_puts(b: Buf, s: pointer) -> void { var i = 0; while s[i] != 0 { buf_putc(b, s[i]); i = i + 1 } }
|
||||
function buf_indent(b: Buf, n: int) -> void { var i = 0; while i < n { buf_putc(b, 32); i = i + 1 } }
|
||||
function buf_putc(b: Buf, c: int) -> void { buf_ensure(b, 1); b.data[b.len] = c; b.len += 1 }
|
||||
function buf_puts(b: Buf, s: pointer) -> void { var i = 0; while s[i] != 0 { buf_putc(b, s[i]); i += 1 } }
|
||||
function buf_indent(b: Buf, n: int) -> void { var i = 0; while i < n { buf_putc(b, ' '); i += 1 } }
|
||||
function buf_str(b: Buf) -> pointer { b.data[b.len] = 0; return b.data }
|
||||
# append src[a..b) raw
|
||||
function buf_addrange(b: Buf, s: pointer, a: int, e: int) -> void { var k = a; while k < e { buf_putc(b, s[k]); k = k + 1 } }
|
||||
function buf_addrange(b: Buf, s: pointer, a: int, e: int) -> void { var k = a; while k < e { buf_putc(b, s[k]); k += 1 } }
|
||||
|
||||
# ---- the token stream (parallel slices) ----
|
||||
var src: pointer = null
|
||||
|
|
@ -117,16 +117,19 @@ program LudicFmt {
|
|||
|
||||
# ---- the lexer: keeps comments, newlines, byte spans; never exits on bad input ----
|
||||
function is_op2(c0: int, c1: int) -> bool {
|
||||
if c0 == 45 and c1 == 62 { return true } # ->
|
||||
if c1 == 61 and (c0 == 43 or c0 == 45 or c0 == 42 or c0 == 47 or c0 == 61 or c0 == 33 or c0 == 60 or c0 == 62) { return true } # += -= *= /= == != <= >=
|
||||
if c0 == 38 and c1 == 38 { return true } # &&
|
||||
if c0 == 124 and c1 == 124 { return true } # ||
|
||||
if c0 == 46 and c1 == 46 { return true } # ..
|
||||
if c0 == 61 and c1 == 62 { return true } # =>
|
||||
if c0 == '-' and c1 == '>' { return true } # ->
|
||||
if c1 == '=' and (c0 == '+' or c0 == '-' or c0 == '*' or c0 == '/' or c0 == '=' or c0 == '!' or c0 == '<' or c0 == '>') { return true } # += -= *= /= == != <= >=
|
||||
if c0 == '<' and c1 == '<' { return true } # <<
|
||||
if c0 == '>' and c1 == '>' { return true } # >>
|
||||
if c0 == '.' and c1 == '.' { return true } # ..
|
||||
if c0 == '=' and c1 == '>' { return true } # =>
|
||||
return false
|
||||
}
|
||||
function is_op1(c: int) -> bool {
|
||||
return c == 43 or c == 45 or c == 42 or c == 47 or c == 37 or c == 60 or c == 62 or c == 61 or c == 40 or c == 41 or c == 123 or c == 125 or c == 91 or c == 93 or c == 44 or c == 58 or c == 46 or c == 33 or c == 64 or c == 59
|
||||
if c == '+' or c == '-' or c == '*' or c == '/' or c == '%' or c == '<' or c == '>' or c == '=' { return true } # + - * / % < > =
|
||||
if c == '(' or c == ')' or c == '{' or c == '}' or c == '[' or c == ']' { return true } # ( ) { } [ ]
|
||||
if c == ',' or c == ':' or c == '.' or c == '!' or c == '@' or c == ';' { return true } # , : . ! @ ;
|
||||
return c == '&' or c == '|' or c == '^' or c == '~' # & | ^ ~
|
||||
}
|
||||
|
||||
function lex(s: pointer) -> void {
|
||||
|
|
@ -137,45 +140,45 @@ program LudicFmt {
|
|||
var i = 0; var line = 0
|
||||
while s[i] != 0 {
|
||||
let c = s[i]
|
||||
if c == 10 { push_tok(LT_NL, i, i + 1, line); i = i + 1; line = line + 1; push(linestart, i); continue }
|
||||
if c == 32 or c == 9 or c == 13 { i = i + 1; continue }
|
||||
if c == 35 { # '#' comment to end of line
|
||||
let st = i; while s[i] != 0 and s[i] != 10 { i = i + 1 }; push_tok(LT_COMMENT, st, i, line); continue
|
||||
if c == '\n' { push_tok(LT_NL, i, i + 1, line); i += 1; line += 1; push(linestart, i); continue }
|
||||
if c == ' ' or c == '\t' or c == '\r' { i += 1; continue }
|
||||
if c == '#' { # '#' comment to end of line
|
||||
let st = i; while s[i] != 0 and s[i] != '\n' { i += 1 }; push_tok(LT_COMMENT, st, i, line); continue
|
||||
}
|
||||
if c == 34 { # "string"
|
||||
let st = i; i = i + 1
|
||||
while s[i] != 0 and s[i] != 34 and s[i] != 10 { if s[i] == 92 and s[i + 1] != 0 { i = i + 2 } else { i = i + 1 } }
|
||||
if s[i] == 34 { i = i + 1 }
|
||||
if c == '"' { # "string"
|
||||
let st = i; i += 1
|
||||
while s[i] != 0 and s[i] != '"' and s[i] != '\n' { if s[i] == '\\' and s[i + 1] != 0 { i += 2 } else { i += 1 } }
|
||||
if s[i] == '"' { i += 1 }
|
||||
push_tok(LT_STR, st, i, line); continue
|
||||
}
|
||||
if c == 96 { # `interpolated`
|
||||
let st = i; i = i + 1
|
||||
while s[i] != 0 and s[i] != 96 { if s[i] == 92 and s[i + 1] != 0 { i = i + 2 } else { i = i + 1 } }
|
||||
if s[i] == 96 { i = i + 1 }
|
||||
if c == '`' { # `interpolated`
|
||||
let st = i; i += 1
|
||||
while s[i] != 0 and s[i] != '`' { if s[i] == '\\' and s[i + 1] != 0 { i += 2 } else { i += 1 } }
|
||||
if s[i] == '`' { i += 1 }
|
||||
push_tok(LT_STR, st, i, line); continue
|
||||
}
|
||||
if c == 39 { # 'c'
|
||||
let st = i; i = i + 1
|
||||
if s[i] == 92 and s[i + 1] != 0 { i = i + 2 } else { if s[i] != 0 and s[i] != 10 { i = i + 1 } }
|
||||
if s[i] == 39 { i = i + 1 }
|
||||
if c == '\'' { # 'c'
|
||||
let st = i; i += 1
|
||||
if s[i] == '\\' and s[i + 1] != 0 { i += 2 } else { if s[i] != 0 and s[i] != '\n' { i += 1 } }
|
||||
if s[i] == '\'' { i += 1 }
|
||||
push_tok(LT_CHAR, st, i, line); continue
|
||||
}
|
||||
if char_is_digit(c) {
|
||||
let st = i
|
||||
if c == 48 and (s[i + 1] == 120 or s[i + 1] == 88) { # 0x hex
|
||||
i = i + 2; while char_is_hex(s[i]) { i = i + 1 }; push_tok(LT_INT, st, i, line); continue
|
||||
if c == '0' and (s[i + 1] == 'x' or s[i + 1] == 'X') { # 0x hex
|
||||
i += 2; while char_is_hex(s[i]) { i += 1 }; push_tok(LT_INT, st, i, line); continue
|
||||
}
|
||||
while char_is_digit(s[i]) { i = i + 1 }
|
||||
if s[i] == 46 and char_is_digit(s[i + 1]) {
|
||||
i = i + 1; while char_is_digit(s[i]) { i = i + 1 }; push_tok(LT_FLOAT, st, i, line); continue
|
||||
while char_is_digit(s[i]) { i += 1 }
|
||||
if s[i] == '.' and char_is_digit(s[i + 1]) {
|
||||
i += 1; while char_is_digit(s[i]) { i += 1 }; push_tok(LT_FLOAT, st, i, line); continue
|
||||
}
|
||||
push_tok(LT_INT, st, i, line); continue
|
||||
}
|
||||
if c == 64 and (char_is_alpha(s[i + 1]) or s[i + 1] == 95) { # @name annotation
|
||||
let st = i; i = i + 1; while char_is_alnum(s[i]) { i = i + 1 }; push_tok(LT_ANNO, st, i, line); continue
|
||||
if c == '@' and (char_is_alpha(s[i + 1]) or s[i + 1] == '_') { # @name annotation
|
||||
let st = i; i += 1; while char_is_alnum(s[i]) { i += 1 }; push_tok(LT_ANNO, st, i, line); continue
|
||||
}
|
||||
if char_is_alpha(c) {
|
||||
let st = i; while char_is_alnum(s[i]) { i = i + 1 }
|
||||
let st = i; while char_is_alnum(s[i]) { i += 1 }
|
||||
let w = s[st..i]
|
||||
var k = LT_ID
|
||||
if (w == "true") or (w == "false") or (w == "null") { k = LT_BOOL }
|
||||
|
|
@ -184,14 +187,14 @@ program LudicFmt {
|
|||
else { if is_keyword_word(w) { k = LT_KW } } } }
|
||||
push_tok(k, st, i, line); continue
|
||||
}
|
||||
if is_op2(c, s[i + 1]) { push_tok(LT_OP, i, i + 2, line); i = i + 2; continue }
|
||||
if is_op1(c) { push_tok(LT_OP, i, i + 1, line); i = i + 1; continue }
|
||||
if is_op2(c, s[i + 1]) { push_tok(LT_OP, i, i + 2, line); i += 2; continue }
|
||||
if is_op1(c) { push_tok(LT_OP, i, i + 1, line); i += 1; continue }
|
||||
# anything else: one UTF-8 character's worth as an LT_ERR token
|
||||
var ln = 1
|
||||
if c >= 240 { ln = 4 } else { if c >= 224 { ln = 3 } else { if c >= 128 { ln = 2 } } }
|
||||
var kk = 1
|
||||
while kk < ln { if s[i + kk] == 0 or (s[i + kk] & 192) != 128 { ln = kk }; kk = kk + 1 }
|
||||
push_tok(LT_ERR, i, i + ln, line); i = i + ln
|
||||
while kk < ln { if s[i + kk] == 0 or (s[i + kk] & 192) != 128 { ln = kk }; kk += 1 }
|
||||
push_tok(LT_ERR, i, i + ln, line); i += ln
|
||||
}
|
||||
push_tok(LT_EOF, i, i, line)
|
||||
}
|
||||
|
|
@ -199,36 +202,41 @@ program LudicFmt {
|
|||
# ---- token-stream helpers ----
|
||||
function next_sig(i: int) -> int {
|
||||
var j = i + 1
|
||||
while j < ntok() { let k = tk_kind[j]; if k != LT_NL and k != LT_COMMENT { return j }; j = j + 1 }
|
||||
return 0 - 1
|
||||
while j < ntok() { let k = tk_kind[j]; if k != LT_NL and k != LT_COMMENT { return j }; j += 1 }
|
||||
return -1
|
||||
}
|
||||
function prev_sig(i: int) -> int {
|
||||
var j = i - 1
|
||||
while j >= 0 { let k = tk_kind[j]; if k != LT_NL and k != LT_COMMENT { return j }; j = j - 1 }
|
||||
return 0 - 1
|
||||
while j >= 0 { let k = tk_kind[j]; if k != LT_NL and k != LT_COMMENT { return j }; j -= 1 }
|
||||
return -1
|
||||
}
|
||||
function name_like(k: int) -> bool { return k == LT_ID or k == LT_KW or k == LT_TYPE or k == LT_PHASE or k == LT_BOOL }
|
||||
# is token i written right after a '.', i.e. a member/method name?
|
||||
function is_member(i: int) -> bool {
|
||||
let p = prev_sig(i)
|
||||
return p >= 0 and tk_kind[p] == LT_OP and tok_len(p) == 1 and src[tk_start[p]] == '.'
|
||||
}
|
||||
# a '.' hugs an operand, a closing bracket, and another dot
|
||||
function dot_tight(t: int) -> bool {
|
||||
if name_like(tk_kind[t]) { return true }
|
||||
if tk_kind[t] != LT_OP { return false }
|
||||
let n = tok_len(t); let c0 = src[tk_start[t]]
|
||||
if n == 1 and (c0 == 41 or c0 == 93 or c0 == 46) { return true }
|
||||
if n == 2 and c0 == 46 and src[tk_start[t] + 1] == 46 { return true }
|
||||
if n == 1 and (c0 == ')' or c0 == ']' or c0 == '.') { return true }
|
||||
if n == 2 and c0 == '.' and src[tk_start[t] + 1] == 46 { return true }
|
||||
return false
|
||||
}
|
||||
# is the token at index i a unary '-'/'!' rather than a binary operator?
|
||||
# is the token at index i a unary '-' / '!' / '~' rather than a binary operator?
|
||||
function is_unary(i: int) -> bool {
|
||||
if tk_kind[i] != LT_OP { return false }
|
||||
let n = tok_len(i)
|
||||
if not (n == 1 and (src[tk_start[i]] == 45 or src[tk_start[i]] == 33)) { return false }
|
||||
if not (n == 1 and (src[tk_start[i]] == 45 or src[tk_start[i]] == 33 or src[tk_start[i]] == 126)) { return false }
|
||||
let p = prev_sig(i)
|
||||
if p < 0 { return true }
|
||||
let pk = tk_kind[p]
|
||||
if pk == LT_ID or pk == LT_INT or pk == LT_FLOAT or pk == LT_STR or pk == LT_CHAR or pk == LT_BOOL or pk == LT_TYPE or pk == LT_PHASE { return false }
|
||||
if pk == LT_OP {
|
||||
let c = src[tk_start[p]]
|
||||
return not (tok_len(p) == 1 and (c == 41 or c == 93 or c == 125)) # a closing bracket ends an operand
|
||||
return not (tok_len(p) == 1 and (c == ')' or c == ']' or c == '}')) # a closing bracket ends an operand
|
||||
}
|
||||
return true # keyword/annotation/comment: operand starts here
|
||||
}
|
||||
|
|
@ -241,14 +249,26 @@ program LudicFmt {
|
|||
let p0 = src[tk_start[prev]]; let c0 = src[tk_start[cur]]
|
||||
let p1 = (plen == 1); let c1 = (clen == 1)
|
||||
if pk == LT_ERR or ck == LT_ERR { return tk_start[cur] - tk_end[prev] } # preserve an error token's spacing
|
||||
if c1 and (c0 == 41 or c0 == 93 or c0 == 44 or c0 == 58 or c0 == 59) { return 0 } # ) ] , : ;
|
||||
if c1 and c0 == 46 and ck == LT_OP and dot_tight(prev) { return 0 }
|
||||
if p1 and p0 == 46 and pk == LT_OP and dot_tight(cur) { return 0 }
|
||||
if p1 and (p0 == 40 or p0 == 91) and pk == LT_OP { return 0 } # nothing hugs an opener from the right
|
||||
if c1 and (c0 == ')' or c0 == ']' or c0 == ',' or c0 == ':' or c0 == ';') { return 0 } # ) ] , : ;
|
||||
if c1 and c0 == '.' and ck == LT_OP and dot_tight(prev) { return 0 }
|
||||
if p1 and p0 == '.' and pk == LT_OP and dot_tight(cur) { return 0 }
|
||||
if p1 and (p0 == '(' or p0 == '[') and pk == LT_OP { return 0 } # nothing hugs an opener from the right
|
||||
# an index or slice hugs its operand: a[i], f()[0], a[i][j]; `query [` and `= [` keep their space
|
||||
if c1 and c0 == '[' and ck == LT_OP {
|
||||
if pk == LT_ID or pk == LT_STR { return 0 }
|
||||
if pk == LT_OP and p1 and (p0 == ')' or p0 == ']') { return 0 }
|
||||
}
|
||||
# the element type hugs an empty pair of brackets: `[]int`, `[]Node`
|
||||
if p1 and p0 == ']' and pk == LT_OP and (ck == LT_ID or ck == LT_TYPE) {
|
||||
let pp = prev_sig(prev)
|
||||
if pp >= 0 and tk_kind[pp] == LT_OP and tok_len(pp) == 1 and src[tk_start[pp]] == 91 { return 0 }
|
||||
}
|
||||
if pk == LT_OP and is_unary(prev) { return 0 }
|
||||
if pk == LT_ANNO and c1 and c0 == 40 { return 0 } # @anno(
|
||||
if c1 and c0 == 40 and ck == LT_OP {
|
||||
if pk == LT_ANNO and c1 and c0 == '(' { return 0 } # @anno(
|
||||
if c1 and c0 == '(' and ck == LT_OP {
|
||||
if pk == LT_ID or pk == LT_TYPE or pk == LT_PHASE { return 0 } # function move( / clear(
|
||||
if pk == LT_KW and (tok_text(prev) == "emit") { return 0 } # emit(...) is a call, `emit E(...)` an event
|
||||
if pk == LT_KW and is_member(prev) { return 0 } # Prefab.spawn( / Date.new( — a member name is never a keyword
|
||||
if pk == LT_OP { return 1 } # `= (`, `+ (`, `) (` keep a space
|
||||
return 1
|
||||
}
|
||||
|
|
@ -264,7 +284,7 @@ program LudicFmt {
|
|||
var cur = 0
|
||||
var open = 0
|
||||
var brack = 0
|
||||
var ui_depth = 0 - 1
|
||||
var ui_depth = -1
|
||||
var pending_blank = 0
|
||||
var wrote_any = 0
|
||||
var prev_line_had_comment = 0
|
||||
|
|
@ -272,9 +292,9 @@ program LudicFmt {
|
|||
var i = 0
|
||||
while i < N and tk_kind[i] != LT_EOF {
|
||||
let a = i
|
||||
while i < N and tk_kind[i] != LT_NL and tk_kind[i] != LT_EOF { i = i + 1 }
|
||||
while i < N and tk_kind[i] != LT_NL and tk_kind[i] != LT_EOF { i += 1 }
|
||||
let b = i
|
||||
if i < N and tk_kind[i] == LT_NL { i = i + 1 }
|
||||
if i < N and tk_kind[i] == LT_NL { i += 1 }
|
||||
|
||||
if a == b { # a blank line
|
||||
if wrote_any == 1 { pending_blank = 1 }
|
||||
|
|
@ -286,13 +306,13 @@ program LudicFmt {
|
|||
var tsp = sp
|
||||
var t = a
|
||||
while t < b and tk_kind[t] == LT_OP and tok_len(t) == 1 and src[tk_start[t]] == 125 { # leading '}'
|
||||
if tsp > 0 { tsp = tsp - 1; line_level = stack[tsp] }
|
||||
t = t + 1
|
||||
if tsp > 0 { tsp -= 1; line_level = stack[tsp] }
|
||||
t += 1
|
||||
}
|
||||
# original column of this line
|
||||
var orig_ind = 0
|
||||
var kk = linestart[tk_line[a]]
|
||||
while kk < tk_start[a] { if src[kk] == 9 { orig_ind = orig_ind + 4 } else { orig_ind = orig_ind + 1 }; kk = kk + 1 }
|
||||
while kk < tk_start[a] { if src[kk] == '\t' { orig_ind += 4 } else { orig_ind += 1 }; kk += 1 }
|
||||
# a comment continuing the previous comment line keeps the author's column
|
||||
var comment_run = 0
|
||||
if tk_kind[a] == LT_COMMENT and b == a + 1 and prev_line_had_comment == 1 { comment_run = 1 }
|
||||
|
|
@ -304,7 +324,7 @@ program LudicFmt {
|
|||
let ls = linestart[tk_line[a]]
|
||||
ind = 0
|
||||
var k2 = ls
|
||||
while k2 < tk_start[a] { if src[k2] == 9 { ind = ind + 4 } else { ind = ind + 1 }; k2 = k2 + 1 }
|
||||
while k2 < tk_start[a] { if src[k2] == '\t' { ind += 4 } else { ind += 1 }; k2 += 1 }
|
||||
} else {
|
||||
var extra = 0
|
||||
if is_clause_word(tok_text(a)) and tk_kind[a] == LT_KW { extra = indent_width }
|
||||
|
|
@ -312,13 +332,14 @@ program LudicFmt {
|
|||
if comment_run == 1 and orig_ind > ind { ind = orig_ind }
|
||||
}
|
||||
|
||||
if pending_blank == 1 and wrote_any == 1 { buf_putc(o, 10) }
|
||||
if pending_blank == 1 and wrote_any == 1 { buf_putc(o, '\n') }
|
||||
pending_blank = 0
|
||||
buf_indent(o, ind)
|
||||
|
||||
# emit the tokens
|
||||
var prev = 0 - 1
|
||||
var prev = -1
|
||||
var line_brack = brack
|
||||
var in_tag = 0 # inside a query's {Tag} filter
|
||||
var line_ui_open = 0
|
||||
if ui_depth >= 0 and sp > ui_depth { line_ui_open = 1 }
|
||||
t = a
|
||||
|
|
@ -327,9 +348,18 @@ program LudicFmt {
|
|||
if tk_kind[t] == LT_COMMENT { if prev >= 0 { want = 2 } else { want = 0 } }
|
||||
else {
|
||||
want = space_before(prev, t)
|
||||
if line_brack > 0 { # query {Tag} filter is one word
|
||||
if tk_kind[t] == LT_OP and tok_len(t) == 1 and src[tk_start[t]] == 125 { want = 0 }
|
||||
if prev >= 0 and tk_kind[prev] == LT_OP and tok_len(prev) == 1 and src[tk_start[prev]] == 123 { want = 0 }
|
||||
# a query's {Tag} filter is one word: a `{` straight after `[` or `,` opens one
|
||||
# (a record literal `new R { … }` inside a list keeps its spaces)
|
||||
if line_brack > 0 and tk_kind[t] == LT_OP and tok_len(t) == 1 {
|
||||
let c = src[tk_start[t]]
|
||||
if c == '{' and prev >= 0 and tk_kind[prev] == LT_OP and tok_len(prev) == 1 and (src[tk_start[prev]] == '[' or src[tk_start[prev]] == ',') { in_tag = 1 }
|
||||
if c == '}' and in_tag == 1 { want = 0; in_tag = 0 }
|
||||
}
|
||||
if in_tag == 1 and prev >= 0 and tk_kind[prev] == LT_OP and tok_len(prev) == 1 and src[tk_start[prev]] == '{' { want = 0 }
|
||||
# a slice range hugs its bounds, `s[a..b]`; a `for i in a .. b` range keeps its spaces
|
||||
if line_brack > 0 {
|
||||
if tk_kind[t] == LT_OP and tok_len(t) == 2 and src[tk_start[t]] == 46 and src[tk_start[t] + 1] == 46 { want = 0 }
|
||||
if prev >= 0 and tk_kind[prev] == LT_OP and tok_len(prev) == 2 and src[tk_start[prev]] == 46 and src[tk_start[prev] + 1] == 46 { want = 0 }
|
||||
}
|
||||
if line_ui_open == 1 { # widget props are k=v
|
||||
var eq_here = 0
|
||||
|
|
@ -344,17 +374,17 @@ program LudicFmt {
|
|||
if gap >= 2 and want >= 1 { if gap > 60 { gap = 60 }; want = gap } # hand alignment wins
|
||||
if want < 0 { want = 0 }
|
||||
var w2 = 0
|
||||
while w2 < want { buf_putc(o, 32); w2 = w2 + 1 }
|
||||
while w2 < want { buf_putc(o, ' '); w2 += 1 }
|
||||
buf_addrange(o, src, tk_start[t], tk_end[t])
|
||||
prev = t
|
||||
if tk_kind[t] == LT_OP and tok_len(t) == 1 {
|
||||
let c = src[tk_start[t]]
|
||||
if c == 91 { line_brack = line_brack + 1 }
|
||||
else { if c == 93 { line_brack = line_brack - 1; if line_brack < 0 { line_brack = 0 } } }
|
||||
if c == '[' { line_brack += 1 }
|
||||
else { if c == ']' { line_brack -= 1; if line_brack < 0 { line_brack = 0 } } }
|
||||
}
|
||||
t = t + 1
|
||||
t += 1
|
||||
}
|
||||
buf_putc(o, 10)
|
||||
buf_putc(o, '\n')
|
||||
wrote_any = 1
|
||||
prev_line_had_comment = 0
|
||||
if prev >= 0 and tk_kind[prev] == LT_COMMENT { prev_line_had_comment = 1 }
|
||||
|
|
@ -366,25 +396,25 @@ program LudicFmt {
|
|||
while t < b {
|
||||
if tk_kind[t] == LT_OP and tok_len(t) == 1 {
|
||||
let c = src[tk_start[t]]
|
||||
if c == 123 { # '{'
|
||||
if c == '{' { # '{'
|
||||
if sp < 512 {
|
||||
let nxt = next_sig(t)
|
||||
stack[sp] = line_level
|
||||
var h = 0
|
||||
if nxt >= 0 and nxt < b { h = 1 }
|
||||
hang[sp] = h
|
||||
sp = sp + 1
|
||||
sp += 1
|
||||
}
|
||||
level = line_level + 1
|
||||
}
|
||||
else { if c == 125 { if sp > 0 { sp = sp - 1; level = stack[sp] } }
|
||||
else { if c == 40 or c == 91 { open = open + 1; if c == 91 { brack = brack + 1 } }
|
||||
else { if c == 41 or c == 93 { open = open - 1; if open < 0 { open = 0 }; if c == 93 { brack = brack - 1; if brack < 0 { brack = 0 } } } } } }
|
||||
else { if c == '}' { if sp > 0 { sp -= 1; level = stack[sp] } }
|
||||
else { if c == '(' or c == '[' { open += 1; if c == '[' { brack += 1 } }
|
||||
else { if c == ')' or c == ']' { open -= 1; if open < 0 { open = 0 }; if c == ']' { brack -= 1; if brack < 0 { brack = 0 } } } } } }
|
||||
}
|
||||
t = t + 1
|
||||
t += 1
|
||||
}
|
||||
cur = level
|
||||
if ui_depth >= 0 and sp <= ui_depth { ui_depth = 0 - 1 }
|
||||
if ui_depth >= 0 and sp <= ui_depth { ui_depth = -1 }
|
||||
}
|
||||
return o
|
||||
}
|
||||
|
|
@ -395,22 +425,22 @@ program LudicFmt {
|
|||
var g_marker: int = 0
|
||||
# detect a fence at line offset i; sets g_flen/g_info/g_marker; returns bool
|
||||
function md_fence_at(s: pointer, i: int) -> bool {
|
||||
var j = i; while s[j] == 32 { j = j + 1 }
|
||||
var j = i; while s[j] == ' ' { j += 1 }
|
||||
let m = s[j]
|
||||
if m != 96 and m != 126 { return false } # ` or ~
|
||||
var n = 0; while s[j] == m { j = j + 1; n = n + 1 }
|
||||
if m != '`' and m != '~' { return false } # ` or ~
|
||||
var n = 0; while s[j] == m { j += 1; n += 1 }
|
||||
if n < 3 { return false }
|
||||
g_flen = n; g_info = j; g_marker = m
|
||||
return true
|
||||
}
|
||||
function md_info_is_ludic(s: pointer, at: int) -> bool {
|
||||
var a = at; while s[a] == 32 or s[a] == 9 { a = a + 1 }
|
||||
var a = at; while s[a] == ' ' or s[a] == '\t' { a += 1 }
|
||||
# case-insensitive "ludic"
|
||||
if not (((s[a] == 108 or s[a] == 76)) and ((s[a + 1] == 117 or s[a + 1] == 85)) and ((s[a + 2] == 100 or s[a + 2] == 68)) and ((s[a + 3] == 105 or s[a + 3] == 73)) and ((s[a + 4] == 99 or s[a + 4] == 67))) { return false }
|
||||
if not (((s[a] == 'l' or s[a] == 'L')) and ((s[a + 1] == 'u' or s[a + 1] == 'U')) and ((s[a + 2] == 'd' or s[a + 2] == 'D')) and ((s[a + 3] == 'i' or s[a + 3] == 'I')) and ((s[a + 4] == 'c' or s[a + 4] == 'C'))) { return false }
|
||||
let af = s[a + 5]
|
||||
return af == 0 or af == 10 or af == 32 or af == 9 or af == 13
|
||||
return af == 0 or af == '\n' or af == ' ' or af == '\t' or af == '\r'
|
||||
}
|
||||
function line_end(s: pointer, i: int) -> int { var e = i; while s[e] != 0 and s[e] != 10 { e = e + 1 }; return e }
|
||||
function line_end(s: pointer, i: int) -> int { var e = i; while s[e] != 0 and s[e] != '\n' { e += 1 }; return e }
|
||||
|
||||
function format_markdown(s: pointer, indent_width: int) -> Buf {
|
||||
let o = buf_new()
|
||||
|
|
@ -418,7 +448,7 @@ program LudicFmt {
|
|||
while s[i] != 0 {
|
||||
let ls = i
|
||||
let le = line_end(s, ls)
|
||||
var indent = 0; while s[ls + indent] == 32 { indent = indent + 1 }
|
||||
var indent = 0; while s[ls + indent] == ' ' { indent += 1 }
|
||||
if md_fence_at(s, ls) and md_info_is_ludic(s, g_info) {
|
||||
# copy the opening fence line verbatim (with its newline)
|
||||
var e0 = le; if s[le] != 0 { e0 = le + 1 }
|
||||
|
|
@ -437,7 +467,7 @@ program LudicFmt {
|
|||
if g_marker == cmark and g_flen >= clen {
|
||||
var only = 1
|
||||
var k = g_info
|
||||
while k < pe { if s[k] != 32 and s[k] != 13 { only = 0; break }; k = k + 1 }
|
||||
while k < pe { if s[k] != ' ' and s[k] != '\r' { only = 0; break }; k += 1 }
|
||||
if only == 1 { be = ps; break }
|
||||
}
|
||||
}
|
||||
|
|
@ -450,9 +480,9 @@ program LudicFmt {
|
|||
while p < be {
|
||||
var q = line_end(s, p)
|
||||
var skip = 0
|
||||
while skip < indent and (p + skip) < q and s[p + skip] == 32 { skip = skip + 1 }
|
||||
while skip < indent and (p + skip) < q and s[p + skip] == ' ' { skip += 1 }
|
||||
buf_addrange(body, s, p + skip, q)
|
||||
buf_putc(body, 10)
|
||||
buf_putc(body, '\n')
|
||||
if s[q] != 0 { p = q + 1 } else { p = q }
|
||||
}
|
||||
# feed the body through the ludic formatter
|
||||
|
|
@ -461,10 +491,10 @@ program LudicFmt {
|
|||
let ftext = buf_str(f)
|
||||
var fp = 0
|
||||
while ftext[fp] != 0 {
|
||||
var fq = fp; while ftext[fq] != 0 and ftext[fq] != 10 { fq = fq + 1 }
|
||||
var fq = fp; while ftext[fq] != 0 and ftext[fq] != '\n' { fq += 1 }
|
||||
if fq > fp { buf_indent(o, indent) }
|
||||
buf_addrange(o, ftext, fp, fq)
|
||||
buf_putc(o, 10)
|
||||
buf_putc(o, '\n')
|
||||
if ftext[fq] != 0 { fp = fq + 1 } else { fp = fq }
|
||||
}
|
||||
i = be
|
||||
|
|
@ -516,10 +546,10 @@ program LudicFmt {
|
|||
if (a == "-w") or (a == "--write") { write = true }
|
||||
else { if (a == "--check") or (a == "-l") { check = true }
|
||||
else { if (a == "-q") or (a == "--quiet") { quiet = true }
|
||||
else { if (a == "--indent") { ai = ai + 1; if ai < arg_count() { indent = 0; let d = arg(ai); var di = 0; while d[di] != 0 { indent = indent * 10 + (d[di] - 48); di = di + 1 } } }
|
||||
else { if (a == "--indent") { ai += 1; if ai < arg_count() { indent = 0; let d = arg(ai); var di = 0; while d[di] != 0 { indent = indent * 10 + (d[di] - 48); di += 1 } } }
|
||||
else { if (a == "-h") or (a == "--help") { print("ludic-fmt — format Ludic source"); return }
|
||||
else { push(files, a) } } } } }
|
||||
ai = ai + 1
|
||||
ai += 1
|
||||
}
|
||||
if indent < 1 or indent > 8 { indent = 2 }
|
||||
|
||||
|
|
@ -555,7 +585,7 @@ program LudicFmt {
|
|||
file_write(file_stdout(), out, cstr_len(out))
|
||||
} }
|
||||
}
|
||||
fi = fi + 1
|
||||
fi += 1
|
||||
}
|
||||
if failed { exit(2) }
|
||||
if check and changed { exit(1) }
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -6,8 +6,8 @@
|
|||
* addition to the language shows up in every editor at once instead of drifting
|
||||
* across six hand-maintained copies.
|
||||
*
|
||||
* Unlike the compiler's lexer (compiler/ludicc.c) this one is written for
|
||||
* editors: it keeps comments, keeps newlines, records byte spans for every
|
||||
* Unlike the compiler's lexer (selfhost/frontend/lex.ludic) this one is written
|
||||
* for editors: it keeps comments, keeps newlines, records byte spans for every
|
||||
* token, and never exits on bad input — a stray character becomes an LT_ERR
|
||||
* token and lexing continues, because a file being typed into is malformed most
|
||||
* of the time.
|
||||
|
|
@ -74,7 +74,7 @@ static const char* LUDIC_TYPES[] = {
|
|||
"int","long","fixed","countdown","bool","entity","string","pointer","byte","words","fixeds","pointers","Vector","IVec2","Rect","void", 0
|
||||
};
|
||||
static const char* LUDIC_PHASES[] = {
|
||||
"Start","Input","FixedUpdate","Update","LateUpdate","Render", 0
|
||||
"Start","Input","FixedUpdate","Update","LateUpdate","Render","Overlay", 0
|
||||
};
|
||||
static const char* LUDIC_WIDGETS[] = {
|
||||
"panel","col","row","label","button","image","spacer", 0
|
||||
|
|
@ -208,7 +208,7 @@ static void lline_push(LLex* L, int off){
|
|||
L->linestart[L->nline++] = off;
|
||||
}
|
||||
|
||||
static const char* LUDIC_OPS2[] = { "->","+=","-=","*=","/=","==","!=","<=",">=","&&","||","..","=>", 0 };
|
||||
static const char* LUDIC_OPS2[] = { "->","+=","-=","*=","/=","==","!=","<=",">=","<<",">>","..","=>", 0 };
|
||||
|
||||
/* Lex the whole buffer. Comments and newlines are kept — the formatter needs
|
||||
* both, and a highlighter needs the comments. */
|
||||
|
|
@ -279,7 +279,7 @@ static void lud_lex(LLex* L, const char* src){
|
|||
if (matched) continue;
|
||||
}
|
||||
if (c == ';'){ ltok_push(L, LT_OP, i, i + 1, line, 0); i++; continue; }
|
||||
if (strchr("+-*/%<>=(){}[],:.!@", c)){ ltok_push(L, LT_OP, i, i + 1, line, 0); i++; continue; }
|
||||
if (strchr("+-*/%<>=(){}[],:.!@&|^~", c)){ ltok_push(L, LT_OP, i, i + 1, line, 0); i++; continue; }
|
||||
/* Anything else is an error token — but a whole UTF-8 character's worth
|
||||
* at a time. Splitting a multi-byte character into one token per byte
|
||||
* would let a consumer that re-emits tokens (the formatter) put spaces
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue