fix(tools): formatter bracket rules, LSP compiler diagnostics, vocabulary sync
- ludic-fmt: `rows[i]`, `new []int`, `s[a..b]`, `emit(`, `~x`, list-literal
and query-tag braces stay tight; member calls hug their paren
(`Date.new(`, `Prefab.spawn(`); `<< >> & | ^ ~` are operators and
`&& ||` are not — mirrored in ludic_syntax.h, LudicLexer.kt and the
TextMate grammar. 149 of 274 tracked sources failed --check before.
- ludic-lsp: `initializationOptions.compilerDiagnostics` / `compilerPath`
are honoured — on save the document's compilation unit is compiled and
`file:line: error: msg` is published as a "ludicc" diagnostic (the
option had been documented but never implemented); the workspace scan
file is per process; bracket codes spelled as char literals
- Overlay added to LUDIC_PHASES, LudicTokens.kt, ludic-mode.el and the
grammar (the game uses it; check-vocabulary flagged the drift)
- editors: VS Code snippets/package.json/extension.js (`${workspaceFolder}`
and `~` expansion, PATH lookup, Apache-2.0, real repo URL), Neovim root
markers, Helix/Zed/Sublime bin/ paths, Emacs vocabulary, JetBrains
comments; tools/editors/README.md no longer describes C tooling
- .forgejo workflows clone `${{ github.server_url }}/${{ github.repository }}`
so a fork or mirror tests itself; the docs publish pushes the same way
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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# Ludic in your editor
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Everything here is built on one idea: **write the language knowledge once, in C,
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and let every editor talk to it.** There is one lexer, one vocabulary, one
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Everything here is built on one idea: **write the language knowledge once, in
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Ludic, and let every editor talk to it.** There is one vocabulary, one
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formatter and one language server. VS Code and JetBrains get first-class plugins
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because those are the two that were asked for; every other editor gets the same
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capabilities by pointing at the same binary.
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```
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tools/ludic-tools/ the actual language knowledge, in C, no dependencies
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ludic_syntax.h lexer + the vocabulary — the source of truth
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ludic_fmt.h comment-preserving formatter
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ludic_index.h error-tolerant reader: declarations, bindings, scopes
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ludic_workspace.h multi-file model: imports, compilation units, Markdown
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ludic_json.h just enough JSON for LSP
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ludic_fmt_main.c -> bin/ludic-fmt
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ludic_lsp.c -> bin/ludic-lsp
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tools/ludic-tools/ the actual language knowledge, in Ludic
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ludic_syntax.h the vocabulary tables (keywords, operators, builtins)
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that the formatter, the server and the vocabulary
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check all read — the source of truth
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fmt.ludic -> bin/ludic-fmt token-based, comment-preserving formatter
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lsp.ludic -> bin/ludic-lsp the language server (LSP 3.17)
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tools/editors/
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shared/ TextMate grammar + Markdown injection + language config
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