ludic.ui: emit click reaches on-click, and a select's < steps back

From the user's play: clicking an item in the pack opened nothing, and the wardrobe's picks did
not respond - both are a component whose button says `emit click` (ItemCell, LookCell, ListRow),
answered by its user's on-click. An on-* attribute's name is kept as a browser would have it, so
on-click is on-press (tpl_event), and the emit looked for "click" and found nothing. An emitted
name now goes through the same tpl_event.

And a settings cycler's left arrow did the right one's job: any press let go on a select stepped it
forward. ct_activate_at steps back when it is let go over the select's .ui-prev; Enter and the rest
of the select still step forward.

Goldens ui_emit_click (the mouse and a press both reach on-click; with the toolchain before this,
neither does) and ui_select_arrows (1 -> 0 on <, then 2 on > >; before this, 1 -> 2 on <). The 33
ui examples pass.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-29 12:32:45 +03:00
parent a299117858
commit e476a9d975
12 changed files with 129 additions and 2 deletions

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.cell { width: 100px; height: 40px }

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component Cell {
prop caption: string = ""
}

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<div class="item">
<button class="cell" on-click="emit click"><p>{caption}</p></button>
</div>

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div { width: 400px }

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component Pick {
state got: int = -1
on pick(i: int) { got = i }
}

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<div>
<p>got {got}</p>
<Cell caption="a" on-click="pick(1)"/>
<Cell caption="b" on-click="pick(2)"/>
</div>