ludic.ui: emit click reaches on-click, and a select's < steps back
From the user's play: clicking an item in the pack opened nothing, and the wardrobe's picks did not respond - both are a component whose button says `emit click` (ItemCell, LookCell, ListRow), answered by its user's on-click. An on-* attribute's name is kept as a browser would have it, so on-click is on-press (tpl_event), and the emit looked for "click" and found nothing. An emitted name now goes through the same tpl_event. And a settings cycler's left arrow did the right one's job: any press let go on a select stepped it forward. ct_activate_at steps back when it is let go over the select's .ui-prev; Enter and the rest of the select still step forward. Goldens ui_emit_click (the mouse and a press both reach on-click; with the toolchain before this, neither does) and ui_select_arrows (1 -> 0 on <, then 2 on > >; before this, 1 -> 2 on <). The 33 ui examples pass. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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12 changed files with 129 additions and 2 deletions
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@ -22,7 +22,7 @@ function fr_pointer(ui_st: mut UiState, root: UiNode) -> void {
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if not i.down and ui_st.in_was_down {
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let was = fr_node(root, ui_st.fr_press_key)
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if was != null { ui_fire(ui_st, was, "up", ui_st.fc_none) }
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if hit != null and hit.key == ui_st.fr_press_key and hit.enabled { ct_activate(ui_st, hit) }
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if hit != null and hit.key == ui_st.fr_press_key and hit.enabled { ct_activate_at(ui_st, hit, i.x, i.y) }
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ui_st.fr_press_key = ""
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}
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}
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