refactor(render3d): phase 16 - the collider store is gone; still things are bodies in ludic.physics

collide.ludic (circles in a cell grid that could not be removed) and its Render3dState fields are
deleted, and the reload example stops asserting colliders. A game still calling col_* must move to
ludic.physics first (Maroon Lake's src/solid).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-27 00:08:36 +03:00
parent d4fc9bbb91
commit e53f3197ac
5 changed files with 5 additions and 179 deletions

View file

@ -21,7 +21,6 @@ import "camera.ludic"
import "sky.ludic"
import "daylight.ludic"
import "terrain.ludic"
import "collide.ludic"
import "overlay.ludic"
import "shadow.ludic"
import "post.ludic"