carry: the runtime and render3d work Maroon Lake builds against
Input.text, App.monitor_count / window_to_monitor / window_fixed, gl_sleep_us, and the grass and collide changes, uncommitted on main and depended on by the game; carried here so the language work starts from what the game actually uses. main's working tree is untouched.
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17 changed files with 622 additions and 34 deletions
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@ -120,6 +120,9 @@ function emit_pak_prelude() -> void {
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emith("declare void @splash_show(ptr, i32, i32)\n")
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emith("declare void @splash_hide()\n")
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emith("declare void @app_set_icon(ptr, i32)\n")
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emith("declare void @app_window_fixed(i32)\n")
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emith("declare i32 @win_monitor_count()\n")
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emith("declare void @app_window_to_monitor(i32)\n")
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emith("declare void @app_window_hide()\n")
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emith("declare void @app_window_show()\n")
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}
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