Merge grass/far into main (gathering every branch; main's side kept on conflicts)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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commit
e72a4d0a13
5 changed files with 40 additions and 2 deletions
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@ -132,7 +132,7 @@ vec3 bladeField(vec2 xz, float y) {
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t *= mix(vec3(0.7, 0.8, 0.55), vec3(1.1, 1.05, 0.85), patchy);
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float dryp = smoothstep(0.2, 0.8, gnoise(xz * 0.33 + 17.0) * 0.5 + 0.5);
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t *= mix(vec3(0.92, 1.0, 0.95), vec3(1.30, 1.10, 0.62), dryp);
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return t * (0.72 + 0.56 * (gnoise(xz * 1.9 + 41.0) * 0.5 + 0.5));
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return t * (0.55 + 0.80 * (gnoise(xz * 1.9 + 41.0) * 0.5 + 0.5));
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}
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void main() {
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