wip(0.S3): ui blocks, scene on enter/exit, hooks, machines over a state's field, namespace and engine-system injection; a reference out of a read-only state or a module let is read-only; deps counts writes into another module's state; the rejected examples hold states
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -136,6 +136,7 @@ function port_defaults_only(k: int) -> void {
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# `money: gm_money` for a `money: fn() -> int` member: the function `bind_<Port>_<member>` that
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# returns the variable, written in the bind's own file (so it sees what the bind sees)
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function port_bind_var(b: Node, c: Node, fi: Node) -> void {
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mg_bind_var(fi) # 0.S2: ludic migrate state moves it to the state's field
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# 0.S: `money: Wallet.cash` - a field of a state, read through the state the runtime supplies
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var sty: pointer = null
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var name: pointer = null
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