ludic.ui: a pooled node's reset lets go of its wrapped lines instead of clearing them - they are the memo's list (ly_wrap), shared by every node with that text, so a text that wraps vanished from the third frame on, in the game as in ui-preview; smoke.txt holds four frames of it
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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3 changed files with 28 additions and 2 deletions
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@ -55,7 +55,7 @@ export property UiNode {
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z: int = 0
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nowrap: bool = false # white-space: nowrap
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ellipsis: bool = false # text-overflow: ellipsis
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lines: []string = null # a wrapped text's lines
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lines: []string = null # a wrapped text's lines: the memo's (ly_wrap), not the node's
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none: Val = Value.null() # what ui_attr answers for an attribute it lacks: made with the node, read only
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var_names: []string = null # its custom properties (--name), which its descendants inherit
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var_vals: []string = null
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@ -2,7 +2,7 @@
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function nd_reset_b(n: UiNode) -> void {
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n.nowrap = false
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n.ellipsis = false
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if n.lines != null { List.clear(n.lines) }
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n.lines = null # the memo's list (ly_wrap), shared by every node with that text: never cleared
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if n.var_names != null { List.clear(n.var_names) }
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if n.var_vals != null { List.clear(n.var_vals) }
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n.fg = -1
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