ludic.ui: a pooled node's reset lets go of its wrapped lines instead of clearing them - they are the memo's list (ly_wrap), shared by every node with that text, so a text that wraps vanished from the third frame on, in the game as in ui-preview; smoke.txt holds four frames of it
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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3 changed files with 28 additions and 2 deletions
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@ -2,7 +2,7 @@
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function nd_reset_b(n: UiNode) -> void {
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n.nowrap = false
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n.ellipsis = false
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if n.lines != null { List.clear(n.lines) }
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n.lines = null # the memo's list (ly_wrap), shared by every node with that text: never cleared
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if n.var_names != null { List.clear(n.var_names) }
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if n.var_vals != null { List.clear(n.var_vals) }
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n.fg = -1
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