Phase 7e: polymorphic print(x) + str(x) (retire print_int/print_str)

One `print` instead of two C-style names: `print(x)` writes an int OR a string
followed by a newline, dispatching on the operand type (int -> %d, string ->
%s). `print(int)` emits byte-identically to the old print_int, so every existing
call and every smoke-test output is unchanged.

print_str was only ever the raw IR-to-stdout dump in ir_flush (no newline), which
is not "printing a line" — so it now uses file_write to a new file_stdout()
stream, keeping the emitted IR byte-for-byte identical. That frees `print` to
have consistent always-newline semantics.

Two reseeds: (A) add print + str + file_stdout keeping the intrinsics; (B)
migrate the 61 print_int calls to print, ir_flush to file_write(file_stdout()),
and delete print_int/print_str (+ the now-dead @.fmt_str). str(x) (the
interpolation converter from 7d) is now also a documented standalone builtin.

Vocabulary: print/str/file_stdout in, print_int/print_str out (ludic_syntax.h,
grammar, LudicTokens.kt). LANGUAGE.md updated. Reseeded (22551 lines); C-free
fixpoint holds; goldens identical; 18/18; vocab + doc-fences clean.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-08-28 01:22:38 +03:00
parent 311042e5ab
commit e9c15cc620
23 changed files with 2947 additions and 2924 deletions

View file

@ -12,8 +12,8 @@ program Toggles {
model Player { Health, Shield }
# hooks run at the toggle point with the property's data bound by name
@OnDisable(Shield) handler Down { print_int(Shield.amount + 1) } # 5 + 1
@OnEnable(Shield) handler Up { print_int(Shield.amount + 2) } # 5 + 2
@OnDisable(Shield) handler Down { print(Shield.amount + 1) } # 5 + 1
@OnEnable(Shield) handler Up { print(Shield.amount + 2) } # 5 + 2
handler Seed phase Start { spawn Player { Health { max: 50 }, Shield { amount: 5 } } }
@ -21,17 +21,17 @@ program Toggles {
for (e) in query [Player] { disable Shield on self() } # @OnDisable -> 6
var n = 0
for (s) in query [Shield] { n += 1 }
print_int(n) # 0 — no live Shield now
print(n) # 0 — no live Shield now
for (e) in query [Player] { enable Shield on self() } # @OnEnable -> 7, data intact
n = 0
for (s) in query [Shield] { n += 1 }
print_int(n) # 1 — amount is still 5
print(n) # 1 — amount is still 5
disable Player # whole model off
n = 0
for (p) in query [Player] { n += 1 }
print_int(n) # 0 — model disabled
print(n) # 0 — model disabled
quit()
}
}