ludic.ui: a hole's text found by its pieces in the memo (built only when it first reads that way), avals left for the attributes read as text, a class's [root] made once, and a dev build's reload lets go of every file it read only to compare
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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10 changed files with 76 additions and 18 deletions
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@ -43,6 +43,8 @@ export state UiState {
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ev_depth: int = 0 # eval.ludic: a call's arguments, in lists kept one a depth
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ev_args: []Val = new []Val
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cv_texts: []string = new []string # units_pieces.ludic: a value's var() pieces, kept
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tx_pieces: [][]string = new [][]string # eval_text.ludic: a text's pieces, a list a depth
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tx_depth: int = 0
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ca_pool: []CaVal = new []CaVal # calc.ludic: an evaluation's terms, used again by the next
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ca_used: int = 0
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ca_args: [][]CaVal = new [][]CaVal
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