ludic.ui: a hole's text found by its pieces in the memo (built only when it first reads that way), avals left for the attributes read as text, a class's [root] made once, and a dev build's reload lets go of every file it read only to compare
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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10 changed files with 76 additions and 18 deletions
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@ -2,7 +2,7 @@
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# split into its words, a gradient, a key joined from its parent's. Ludic frees nothing, so parsing
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# "2px 6px" per element per frame was a leak; the table is bounded, and past it a result is made
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# (and lost) as before rather than the table growing without end.
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const MM_CAP: int = 8192 # slots; at most three quarters are used
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const MM_CAP: int = 32768 # slots; at most three quarters are used
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export property UiMemo {
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slots: words = null # index + 1 into keys, 0 empty
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keys: []string = null # the text a result was made from (or the joined text itself)
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@ -24,6 +24,7 @@ const MM_VARS: int = -6 # cs_vars_in: keys[i] is the text with every
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const MM_VTPL: int = -7 # a value's var()s parsed (units_pieces.ludic)
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const MM_COLOR: int = -8 # ui_color: n1 the colour, n2 its alpha
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const MM_BIMG: int = -9 # border-image: texts the picture, lists what follows its url()
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const MM_TEXT: int = -10 # a text with holes, keys[i] the text itself (eval_text.ludic)
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function mm_new() -> UiMemo {
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let m = new UiMemo
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m.slots = words(MM_CAP)
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