Phase 2: enforce statement separators (Rule B)
The parser now requires a newline or ';' between statements (block() in selfhost/parse.ludic); two statements may no longer sit adjacent with only spaces. Also fixed if-without-else swallowing its trailing separator. Migration: tools/ludic-tools/migrate_separators.c inserts ';' at statement boundaries corpus-wide (examples, runtime, 25 self-host fragments, ~1100 boundaries). Verified semantically identical — the migrated compiler compiles itself to IR byte-identical to the pre-migration seed, and every golden game renders identically. Reseeded to the strict compiler; C-free fixpoint holds; test.sh 14/14. Docs: Rule B documented in LANGUAGE.md; BOOTSTRAP.md R1 + stale fences updated; check-docs green across all docs. Fixed a multi-line string literal in emit_expr.ludic (byte-identical \n escape) that the C toolchain lexer mis-lexes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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35 changed files with 3861 additions and 3588 deletions
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@ -25,7 +25,7 @@ system Battle phase Update {
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e.hp = e.hp - d
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setreg(R_PDMG, d)
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}
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1 => { st.guard = 1 setreg(R_PDMG, 0) }
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1 => { st.guard = 1; setreg(R_PDMG, 0) }
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2 => {
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if reg(R_POTION) > 0 {
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setreg(R_POTION, reg(R_POTION) - 1)
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@ -34,7 +34,7 @@ system Battle phase Update {
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} else { setreg(R_PDMG, 0) }
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}
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3 => {
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if rng_chance(50) { e.hp = 0 setreg(R_MODE, 0) }
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if rng_chance(50) { e.hp = 0; setreg(R_MODE, 0) }
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else { setreg(R_PDMG, 0) }
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}
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}
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@ -51,7 +51,7 @@ system Battle phase Update {
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if e.hp <= 0 {
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grant_xp(e.xp)
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setreg(R_GOLD, reg(R_GOLD) + e.xp)
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if reg(R_ETYPE) == 2 { setreg(R_BOSS, 1) setreg(R_MODE, 3) setreg(R_ACK, 0) }
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if reg(R_ETYPE) == 2 { setreg(R_BOSS, 1); setreg(R_MODE, 3); setreg(R_ACK, 0) }
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else { setreg(R_MODE, 0) }
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become KnightMenu
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} else {
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@ -85,7 +85,7 @@ system Battle phase Update {
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setreg(R_PDMG, 16)
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} else { setreg(R_PDMG, 0) }
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}
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2 => { st.guard = 1 setreg(R_PDMG, 0) }
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2 => { st.guard = 1; setreg(R_PDMG, 0) }
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}
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become MageResolve
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setreg(R_CUR, 0)
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@ -100,7 +100,7 @@ system Battle phase Update {
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if e.hp <= 0 {
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grant_xp(e.xp)
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setreg(R_GOLD, reg(R_GOLD) + e.xp)
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if reg(R_ETYPE) == 2 { setreg(R_BOSS, 1) setreg(R_MODE, 3) setreg(R_ACK, 0) }
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if reg(R_ETYPE) == 2 { setreg(R_BOSS, 1); setreg(R_MODE, 3); setreg(R_ACK, 0) }
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else { setreg(R_MODE, 0) }
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become KnightMenu
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} else {
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@ -116,7 +116,7 @@ system Battle phase Update {
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if done == 0 {
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if t3.hp > 0 {
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let ed = max(1, e.atk - t3.def + rng_range(0, 4))
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if t3.guard == 1 { ed = ed / 2 t3.guard = 0 }
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if t3.guard == 1 { ed = ed / 2; t3.guard = 0 }
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t3.hp = t3.hp - ed
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setreg(R_EDMG, ed)
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done = 1
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@ -127,7 +127,7 @@ system Battle phase Update {
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for (t4) in query [Stats, {Party}] {
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if t4.hp > 0 { alive = alive + 1 }
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}
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if alive == 0 { setreg(R_MODE, 2) setreg(R_ACK, 0) }
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if alive == 0 { setreg(R_MODE, 2); setreg(R_ACK, 0) }
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else {
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become KnightMenu
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setreg(R_CUR, 0)
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