Phase 2: enforce statement separators (Rule B)

The parser now requires a newline or ';' between statements (block() in
selfhost/parse.ludic); two statements may no longer sit adjacent with only
spaces. Also fixed if-without-else swallowing its trailing separator.

Migration: tools/ludic-tools/migrate_separators.c inserts ';' at statement
boundaries corpus-wide (examples, runtime, 25 self-host fragments, ~1100
boundaries). Verified semantically identical — the migrated compiler compiles
itself to IR byte-identical to the pre-migration seed, and every golden game
renders identically. Reseeded to the strict compiler; C-free fixpoint holds;
test.sh 14/14.

Docs: Rule B documented in LANGUAGE.md; BOOTSTRAP.md R1 + stale fences updated;
check-docs green across all docs. Fixed a multi-line string literal in
emit_expr.ludic (byte-identical \n escape) that the C toolchain lexer mis-lexes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-08-27 15:41:29 +03:00
parent 985f9ad8f2
commit eac8f8f335
35 changed files with 3861 additions and 3588 deletions

View file

@ -7,7 +7,7 @@
game SceneDemo {
const R_N: int = 0
system Boot phase Start { setreg(R_N, 0) print_int(1000) }
system Boot phase Start { setreg(R_N, 0); print_int(1000) }
scene Title start {
on enter { print_int(1) }
@ -22,7 +22,7 @@ game SceneDemo {
}
scene Play {
on enter { print_int(3) setreg(R_N, 0) }
on enter { print_int(3); setreg(R_N, 0) }
on exit { print_int(4) }
layer World {
system Step phase Update {