Phase 2: enforce statement separators (Rule B)
The parser now requires a newline or ';' between statements (block() in selfhost/parse.ludic); two statements may no longer sit adjacent with only spaces. Also fixed if-without-else swallowing its trailing separator. Migration: tools/ludic-tools/migrate_separators.c inserts ';' at statement boundaries corpus-wide (examples, runtime, 25 self-host fragments, ~1100 boundaries). Verified semantically identical — the migrated compiler compiles itself to IR byte-identical to the pre-migration seed, and every golden game renders identically. Reseeded to the strict compiler; C-free fixpoint holds; test.sh 14/14. Docs: Rule B documented in LANGUAGE.md; BOOTSTRAP.md R1 + stale fences updated; check-docs green across all docs. Fixed a multi-line string literal in emit_expr.ludic (byte-identical \n escape) that the C toolchain lexer mis-lexes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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35 changed files with 3861 additions and 3588 deletions
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@ -18,29 +18,29 @@ fn is_intrinsic2(name: ptr) -> bool {
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fn emit_intrinsic2(name: ptr, e: Node) -> Val {
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if streq(name, "mem_free") {
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let p = arg_code(e, 0) emit(" call void @free(ptr ") emit(p) emit(")\n") return val("0", "void")
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let p = arg_code(e, 0); emit(" call void @free(ptr "); emit(p); emit(")\n"); return val("0", "void")
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}
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if streq(name, "mem_copy") {
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let d = arg_code(e, 0) let s = arg_code(e, 1) let n = arg_code(e, 2)
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let d = arg_code(e, 0); let s = arg_code(e, 1); let n = arg_code(e, 2)
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let w = emit_bind(sconcat("zext i32 ", sconcat(n, " to i64")))
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emit(" call ptr @memcpy(ptr ") emit(d) emit(", ptr ") emit(s) emit(", i64 ") emit(w) emit(")\n")
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emit(" call ptr @memcpy(ptr "); emit(d); emit(", ptr "); emit(s); emit(", i64 "); emit(w); emit(")\n")
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return val("0", "void")
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}
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if streq(name, "mem_set") {
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let p = arg_code(e, 0) let v = arg_code(e, 1) let n = arg_code(e, 2)
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let p = arg_code(e, 0); let v = arg_code(e, 1); let n = arg_code(e, 2)
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let w = emit_bind(sconcat("zext i32 ", sconcat(n, " to i64")))
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emit(" call ptr @memset(ptr ") emit(p) emit(", i32 ") emit(v) emit(", i64 ") emit(w) emit(")\n")
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emit(" call ptr @memset(ptr "); emit(p); emit(", i32 "); emit(v); emit(", i64 "); emit(w); emit(")\n")
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return val("0", "void")
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}
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if streq(name, "ptr_add") {
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let p = arg_code(e, 0) let n = arg_code(e, 1)
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let p = arg_code(e, 0); let n = arg_code(e, 1)
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let g = nreg()
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emit(" ") emit(g) emit(" = getelementptr inbounds i8, ptr ") emit(p) emit(", i32 ") emit(n) emit("\n")
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emit(" "); emit(g); emit(" = getelementptr inbounds i8, ptr "); emit(p); emit(", i32 "); emit(n); emit("\n")
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return val(g, "ptr")
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}
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if streq(name, "read_byte") { return val(emit_bind("call i32 @getchar()"), "int") }
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if streq(name, "write_byte") {
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let v = arg_code(e, 0) emit(" call i32 @putchar(i32 ") emit(v) emit(")\n") return val("0", "void")
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let v = arg_code(e, 0); emit(" call i32 @putchar(i32 "); emit(v); emit(")\n"); return val("0", "void")
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}
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if streq(name, "str_len") {
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let s = arg_code(e, 0)
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@ -52,44 +52,44 @@ fn emit_intrinsic2(name: ptr, e: Node) -> Val {
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return val(emit_bind(sconcat("trunc i64 ", sconcat(r, " to i32"))), "int")
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}
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if streq(name, "peekf") {
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let p = arg_code(e, 0) let i = arg_code(e, 1)
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let g = nreg() emit(" ") emit(g) emit(" = getelementptr inbounds i32, ptr ") emit(p) emit(", i32 ") emit(i) emit("\n")
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let p = arg_code(e, 0); let i = arg_code(e, 1)
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let g = nreg(); emit(" "); emit(g); emit(" = getelementptr inbounds i32, ptr "); emit(p); emit(", i32 "); emit(i); emit("\n")
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return val(emit_bind(sconcat("load i32, ptr ", g)), "fixed")
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}
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if streq(name, "pokef") {
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let p = arg_code(e, 0) let i = arg_code(e, 1) let v = arg_code(e, 2)
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let g = nreg() emit(" ") emit(g) emit(" = getelementptr inbounds i32, ptr ") emit(p) emit(", i32 ") emit(i) emit("\n")
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emit(" store i32 ") emit(v) emit(", ptr ") emit(g) emit("\n")
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let p = arg_code(e, 0); let i = arg_code(e, 1); let v = arg_code(e, 2)
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let g = nreg(); emit(" "); emit(g); emit(" = getelementptr inbounds i32, ptr "); emit(p); emit(", i32 "); emit(i); emit("\n")
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emit(" store i32 "); emit(v); emit(", ptr "); emit(g); emit("\n")
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return val("0", "void")
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}
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if streq(name, "peekp") {
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let p = arg_code(e, 0) let i = arg_code(e, 1)
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let g = nreg() emit(" ") emit(g) emit(" = getelementptr inbounds ptr, ptr ") emit(p) emit(", i32 ") emit(i) emit("\n")
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let p = arg_code(e, 0); let i = arg_code(e, 1)
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let g = nreg(); emit(" "); emit(g); emit(" = getelementptr inbounds ptr, ptr "); emit(p); emit(", i32 "); emit(i); emit("\n")
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return val(emit_bind(sconcat("load ptr, ptr ", g)), "ptr")
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}
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if streq(name, "pokep") {
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let p = arg_code(e, 0) let i = arg_code(e, 1) let v = arg_code(e, 2)
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let g = nreg() emit(" ") emit(g) emit(" = getelementptr inbounds ptr, ptr ") emit(p) emit(", i32 ") emit(i) emit("\n")
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emit(" store ptr ") emit(v) emit(", ptr ") emit(g) emit("\n")
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let p = arg_code(e, 0); let i = arg_code(e, 1); let v = arg_code(e, 2)
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let g = nreg(); emit(" "); emit(g); emit(" = getelementptr inbounds ptr, ptr "); emit(p); emit(", i32 "); emit(i); emit("\n")
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emit(" store ptr "); emit(v); emit(", ptr "); emit(g); emit("\n")
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return val("0", "void")
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}
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if streq(name, "as_fixed") { let a = emit_expr(e.kids[0]) return val(a.code, "fixed") }
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if streq(name, "as_int") { let a = emit_expr(e.kids[0]) return val(a.code, "int") }
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if streq(name, "is_windowed") { if g_windowed { return val("1", "bool") } return val("0", "bool") }
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if streq(name, "as_fixed") { let a = emit_expr(e.kids[0]); return val(a.code, "fixed") }
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if streq(name, "as_int") { let a = emit_expr(e.kids[0]); return val(a.code, "int") }
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if streq(name, "is_windowed") { if g_windowed { return val("1", "bool") }; return val("0", "bool") }
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if streq(name, "game_title") { return val("@.gametitle", "str") }
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# windowing hooks — declared external; only reached on the is_windowed() branch
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if streq(name, "win_poll") { return val(emit_bind("call i32 @win_poll()"), "int") }
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if streq(name, "win_running") { return val(emit_bind("call i32 @win_running()"), "bool") }
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if streq(name, "win_open") {
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let a = arg_code(e, 0) let b = arg_code(e, 1) let c = arg_code(e, 2) let d = arg_code(e, 3)
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emit(" call void @win_open(i32 ") emit(a) emit(", i32 ") emit(b) emit(", i32 ") emit(c) emit(", ptr ") emit(d) emit(")\n")
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let a = arg_code(e, 0); let b = arg_code(e, 1); let c = arg_code(e, 2); let d = arg_code(e, 3)
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emit(" call void @win_open(i32 "); emit(a); emit(", i32 "); emit(b); emit(", i32 "); emit(c); emit(", ptr "); emit(d); emit(")\n")
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return val("0", "void")
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}
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if streq(name, "win_present") {
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let a = arg_code(e, 0) let b = arg_code(e, 1) let c = arg_code(e, 2)
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emit(" call void @win_present(ptr ") emit(a) emit(", i32 ") emit(b) emit(", i32 ") emit(c) emit(")\n")
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let a = arg_code(e, 0); let b = arg_code(e, 1); let c = arg_code(e, 2)
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emit(" call void @win_present(ptr "); emit(a); emit(", i32 "); emit(b); emit(", i32 "); emit(c); emit(")\n")
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return val("0", "void")
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}
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if streq(name, "win_close") { emit(" call void @win_close()\n") return val("0", "void") }
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if streq(name, "win_close") { emit(" call void @win_close()\n"); return val("0", "void") }
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return val("0", "void")
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}
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