Phase 2: enforce statement separators (Rule B)

The parser now requires a newline or ';' between statements (block() in
selfhost/parse.ludic); two statements may no longer sit adjacent with only
spaces. Also fixed if-without-else swallowing its trailing separator.

Migration: tools/ludic-tools/migrate_separators.c inserts ';' at statement
boundaries corpus-wide (examples, runtime, 25 self-host fragments, ~1100
boundaries). Verified semantically identical — the migrated compiler compiles
itself to IR byte-identical to the pre-migration seed, and every golden game
renders identically. Reseeded to the strict compiler; C-free fixpoint holds;
test.sh 14/14.

Docs: Rule B documented in LANGUAGE.md; BOOTSTRAP.md R1 + stale fences updated;
check-docs green across all docs. Fixed a multi-line string literal in
emit_expr.ludic (byte-identical \n escape) that the C toolchain lexer mis-lexes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-08-27 15:41:29 +03:00
parent 985f9ad8f2
commit eac8f8f335
35 changed files with 3861 additions and 3588 deletions

View file

@ -18,29 +18,29 @@ fn is_intrinsic2(name: ptr) -> bool {
fn emit_intrinsic2(name: ptr, e: Node) -> Val {
if streq(name, "mem_free") {
let p = arg_code(e, 0) emit(" call void @free(ptr ") emit(p) emit(")\n") return val("0", "void")
let p = arg_code(e, 0); emit(" call void @free(ptr "); emit(p); emit(")\n"); return val("0", "void")
}
if streq(name, "mem_copy") {
let d = arg_code(e, 0) let s = arg_code(e, 1) let n = arg_code(e, 2)
let d = arg_code(e, 0); let s = arg_code(e, 1); let n = arg_code(e, 2)
let w = emit_bind(sconcat("zext i32 ", sconcat(n, " to i64")))
emit(" call ptr @memcpy(ptr ") emit(d) emit(", ptr ") emit(s) emit(", i64 ") emit(w) emit(")\n")
emit(" call ptr @memcpy(ptr "); emit(d); emit(", ptr "); emit(s); emit(", i64 "); emit(w); emit(")\n")
return val("0", "void")
}
if streq(name, "mem_set") {
let p = arg_code(e, 0) let v = arg_code(e, 1) let n = arg_code(e, 2)
let p = arg_code(e, 0); let v = arg_code(e, 1); let n = arg_code(e, 2)
let w = emit_bind(sconcat("zext i32 ", sconcat(n, " to i64")))
emit(" call ptr @memset(ptr ") emit(p) emit(", i32 ") emit(v) emit(", i64 ") emit(w) emit(")\n")
emit(" call ptr @memset(ptr "); emit(p); emit(", i32 "); emit(v); emit(", i64 "); emit(w); emit(")\n")
return val("0", "void")
}
if streq(name, "ptr_add") {
let p = arg_code(e, 0) let n = arg_code(e, 1)
let p = arg_code(e, 0); let n = arg_code(e, 1)
let g = nreg()
emit(" ") emit(g) emit(" = getelementptr inbounds i8, ptr ") emit(p) emit(", i32 ") emit(n) emit("\n")
emit(" "); emit(g); emit(" = getelementptr inbounds i8, ptr "); emit(p); emit(", i32 "); emit(n); emit("\n")
return val(g, "ptr")
}
if streq(name, "read_byte") { return val(emit_bind("call i32 @getchar()"), "int") }
if streq(name, "write_byte") {
let v = arg_code(e, 0) emit(" call i32 @putchar(i32 ") emit(v) emit(")\n") return val("0", "void")
let v = arg_code(e, 0); emit(" call i32 @putchar(i32 "); emit(v); emit(")\n"); return val("0", "void")
}
if streq(name, "str_len") {
let s = arg_code(e, 0)
@ -52,44 +52,44 @@ fn emit_intrinsic2(name: ptr, e: Node) -> Val {
return val(emit_bind(sconcat("trunc i64 ", sconcat(r, " to i32"))), "int")
}
if streq(name, "peekf") {
let p = arg_code(e, 0) let i = arg_code(e, 1)
let g = nreg() emit(" ") emit(g) emit(" = getelementptr inbounds i32, ptr ") emit(p) emit(", i32 ") emit(i) emit("\n")
let p = arg_code(e, 0); let i = arg_code(e, 1)
let g = nreg(); emit(" "); emit(g); emit(" = getelementptr inbounds i32, ptr "); emit(p); emit(", i32 "); emit(i); emit("\n")
return val(emit_bind(sconcat("load i32, ptr ", g)), "fixed")
}
if streq(name, "pokef") {
let p = arg_code(e, 0) let i = arg_code(e, 1) let v = arg_code(e, 2)
let g = nreg() emit(" ") emit(g) emit(" = getelementptr inbounds i32, ptr ") emit(p) emit(", i32 ") emit(i) emit("\n")
emit(" store i32 ") emit(v) emit(", ptr ") emit(g) emit("\n")
let p = arg_code(e, 0); let i = arg_code(e, 1); let v = arg_code(e, 2)
let g = nreg(); emit(" "); emit(g); emit(" = getelementptr inbounds i32, ptr "); emit(p); emit(", i32 "); emit(i); emit("\n")
emit(" store i32 "); emit(v); emit(", ptr "); emit(g); emit("\n")
return val("0", "void")
}
if streq(name, "peekp") {
let p = arg_code(e, 0) let i = arg_code(e, 1)
let g = nreg() emit(" ") emit(g) emit(" = getelementptr inbounds ptr, ptr ") emit(p) emit(", i32 ") emit(i) emit("\n")
let p = arg_code(e, 0); let i = arg_code(e, 1)
let g = nreg(); emit(" "); emit(g); emit(" = getelementptr inbounds ptr, ptr "); emit(p); emit(", i32 "); emit(i); emit("\n")
return val(emit_bind(sconcat("load ptr, ptr ", g)), "ptr")
}
if streq(name, "pokep") {
let p = arg_code(e, 0) let i = arg_code(e, 1) let v = arg_code(e, 2)
let g = nreg() emit(" ") emit(g) emit(" = getelementptr inbounds ptr, ptr ") emit(p) emit(", i32 ") emit(i) emit("\n")
emit(" store ptr ") emit(v) emit(", ptr ") emit(g) emit("\n")
let p = arg_code(e, 0); let i = arg_code(e, 1); let v = arg_code(e, 2)
let g = nreg(); emit(" "); emit(g); emit(" = getelementptr inbounds ptr, ptr "); emit(p); emit(", i32 "); emit(i); emit("\n")
emit(" store ptr "); emit(v); emit(", ptr "); emit(g); emit("\n")
return val("0", "void")
}
if streq(name, "as_fixed") { let a = emit_expr(e.kids[0]) return val(a.code, "fixed") }
if streq(name, "as_int") { let a = emit_expr(e.kids[0]) return val(a.code, "int") }
if streq(name, "is_windowed") { if g_windowed { return val("1", "bool") } return val("0", "bool") }
if streq(name, "as_fixed") { let a = emit_expr(e.kids[0]); return val(a.code, "fixed") }
if streq(name, "as_int") { let a = emit_expr(e.kids[0]); return val(a.code, "int") }
if streq(name, "is_windowed") { if g_windowed { return val("1", "bool") }; return val("0", "bool") }
if streq(name, "game_title") { return val("@.gametitle", "str") }
# windowing hooks — declared external; only reached on the is_windowed() branch
if streq(name, "win_poll") { return val(emit_bind("call i32 @win_poll()"), "int") }
if streq(name, "win_running") { return val(emit_bind("call i32 @win_running()"), "bool") }
if streq(name, "win_open") {
let a = arg_code(e, 0) let b = arg_code(e, 1) let c = arg_code(e, 2) let d = arg_code(e, 3)
emit(" call void @win_open(i32 ") emit(a) emit(", i32 ") emit(b) emit(", i32 ") emit(c) emit(", ptr ") emit(d) emit(")\n")
let a = arg_code(e, 0); let b = arg_code(e, 1); let c = arg_code(e, 2); let d = arg_code(e, 3)
emit(" call void @win_open(i32 "); emit(a); emit(", i32 "); emit(b); emit(", i32 "); emit(c); emit(", ptr "); emit(d); emit(")\n")
return val("0", "void")
}
if streq(name, "win_present") {
let a = arg_code(e, 0) let b = arg_code(e, 1) let c = arg_code(e, 2)
emit(" call void @win_present(ptr ") emit(a) emit(", i32 ") emit(b) emit(", i32 ") emit(c) emit(")\n")
let a = arg_code(e, 0); let b = arg_code(e, 1); let c = arg_code(e, 2)
emit(" call void @win_present(ptr "); emit(a); emit(", i32 "); emit(b); emit(", i32 "); emit(c); emit(")\n")
return val("0", "void")
}
if streq(name, "win_close") { emit(" call void @win_close()\n") return val("0", "void") }
if streq(name, "win_close") { emit(" call void @win_close()\n"); return val("0", "void") }
return val("0", "void")
}