refactor(render3d): gpu_vk_res.ludic, and render3d compiles the Vulkan backend

The Vulkan backend is two files. gpu_vk.ludic is the device, memory and one-shot commands,
pure Vulkan, and still runs on its own (vk_device.ludic). gpu_vk_res.ludic is the resources in
the renderer's vocabulary - OpenGL's names for formats, filters and blend factors, which only
exist where Gl.* is named - starting with the format table. r3d.ludic imports both after
gpu.ludic; nothing calls them yet.

OpenGL frames byte-identical at the five viewpoints; 59 self-tests pass; VKDEVICE OK.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Orkun ÇAKILKAYA 2026-09-15 11:53:07 +03:00
parent 7d93f44e53
commit eb428ba5f3
2 changed files with 41 additions and 0 deletions

View file

@ -4,6 +4,8 @@
# ============================================================================
import "fmath.ludic"
import "gpu.ludic"
import "gpu_vk.ludic"
import "gpu_vk_res.ludic"
import "prof.ludic"
import "programs.ludic"
import "texture.ludic"