feat(udp): Udp.* - polled IPv4 datagrams on macOS and Windows
Udp.open/port/send/recv/from_ip/from_port/close/resolve/local_ip/ip/ip_text, native BSD sockets (udp.ll) and Winsock (udp_win.ll, -lws2_32), linked only when a program uses Udp.*; example, docs and tests. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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bump: minor
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type: feat
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`Udp.*`: polled IPv4 datagrams - the transport under a game's own netcode. `Udp.open(port)`
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binds a non-blocking socket (port 0 picks one, `Udp.port` says which), `Udp.send` sends one
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datagram to an address and port, and `Udp.recv` drains what arrived without ever blocking;
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`Udp.from_ip` / `Udp.from_port` name the sender. `Udp.ip` / `Udp.ip_text` convert addresses,
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`Udp.resolve` looks a host name up and `Udp.local_ip` is the address a player on the same
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network would dial. BSD sockets on macOS (`runtime/native/udp.ll`), Winsock on Windows
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(`udp_win.ll`, linked with ws2_32), linked only into a program that uses `Udp.*`.
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