feat(udp): Udp.* - polled IPv4 datagrams on macOS and Windows
Udp.open/port/send/recv/from_ip/from_port/close/resolve/local_ip/ip/ip_text, native BSD sockets (udp.ll) and Winsock (udp_win.ll, -lws2_32), linked only when a program uses Udp.*; example, docs and tests. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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24 changed files with 68630 additions and 66360 deletions
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@ -48,7 +48,7 @@ function compile_app(src: pointer, out: pointer, mode: int, save: bool) -> bool
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if mode == 2 {
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if not shq(`{ludicc()} --headless {src} --emit-llvm -o {ll}`) { return false }
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if not shq(`{cc()} -O2 {ll}{gl_link_flags(ll)}{vk_link_flags(ll)}{http_link_flags(ll)}{threads_link_flags(ll)}{pbf} -o {out}`) { return false }
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if not shq(`{cc()} -O2 {ll}{gl_link_flags(ll)}{vk_link_flags(ll)}{http_link_flags(ll)}{udp_link_flags(ll)}{threads_link_flags(ll)}{pbf} -o {out}`) { return false }
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if not save { shell(`rm -f {ll}`) }
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return true
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}
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@ -58,7 +58,7 @@ function compile_app(src: pointer, out: pointer, mode: int, save: bool) -> bool
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# canonical `ludicc -o` path links it only when Audio.* is used.
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let cocoa = `{home}runtime/native/cocoa.ll`
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let audio = `{home}runtime/native/audio.ll`
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if not shq(`{cc()} -O2 {ll} {cocoa} {audio} -framework Cocoa -Wl,-needed_framework,GameController -Wl,-needed_framework,AVFoundation -Wl,-rpath,@loader_path{gl_link_flags(ll)}{vk_link_flags(ll)}{http_link_flags(ll)}{threads_link_flags(ll)}{pbf} -o {out}`) { return false }
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if not shq(`{cc()} -O2 {ll} {cocoa} {audio} -framework Cocoa -Wl,-needed_framework,GameController -Wl,-needed_framework,AVFoundation -Wl,-rpath,@loader_path{gl_link_flags(ll)}{vk_link_flags(ll)}{http_link_flags(ll)}{udp_link_flags(ll)}{threads_link_flags(ll)}{pbf} -o {out}`) { return false }
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if not save { shell(`rm -f {ll}`) }
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return true
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}
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@ -91,6 +91,13 @@ function http_link_flags(ll: pointer) -> pointer {
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return ` {ludic_home()}runtime/native/http.ll -Wl,-needed_framework,Foundation`
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}
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# A program that uses Udp.* calls the lu_udp_* socket layer; link udp.ll only then, as
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# `ludicc -o` does (Windows links through ludicc, with udp_win.ll and ws2_32).
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function udp_link_flags(ll: pointer) -> pointer {
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if not shq(`grep -q "call .*@lu_udp_" {ll}`) { return "" }
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return ` {ludic_home()}runtime/native/udp.ll`
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}
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# A program that uses Job.* / Promise.* / Sync.* calls the thr_* OS-thread runtime; link
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# threads.ll only then, as `ludicc -o` does.
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function threads_link_flags(ll: pointer) -> pointer {
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